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Three White Soldiers Strategy

The Three White Soldiers pattern is a classic bullish reversal consisting of three consecutive strong up candles. After a downtrend, this sequence often marks the start of a sustained move higher as buying pressure overwhelms sellers.

Testing indicates an average annual return of about 175%. It performs best in the stocks market.

The strategy enters long once the third soldier forms, expecting follow-through from the surge in momentum. Short trades are not taken because the setup is purely bullish, but the system does allow exiting short positions initiated by other methods.

Stops are placed a short distance below the pattern to guard against false signals and positions exit if price closes back below that level.

Details

  • Entry Criteria: pattern match
  • Long/Short: Both
  • Exit Criteria: stop-loss or opposite signal
  • Stops: Yes, percent based
  • Default Values:
    • CandleType = 15 minute
    • StopLoss = 2%
  • Filters:
    • Category: Pattern
    • Direction: Both
    • Indicators: Candlestick
    • Stops: Yes
    • Complexity: Intermediate
    • Timeframe: Intraday
    • Seasonality: No
    • Neural networks: No
    • Divergence: No
    • Risk level: Medium
using System;
using System.Collections.Generic;

using Ecng.Common;

using StockSharp.Algo.Indicators;
using StockSharp.Algo.Strategies;
using StockSharp.BusinessEntities;
using StockSharp.Messages;

namespace StockSharp.Samples.Strategies;

/// <summary>
/// Three White Soldiers strategy.
/// Enters long when three consecutive bullish candles with rising closes are detected.
/// Enters short when three consecutive bearish candles with falling closes are detected.
/// Uses SMA for exit confirmation.
/// Uses cooldown to control trade frequency.
/// </summary>
public class ThreeWhiteSoldiersStrategy : Strategy
{
	private readonly StrategyParam<int> _maLength;
	private readonly StrategyParam<DataType> _candleType;
	private readonly StrategyParam<int> _cooldownBars;

	private ICandleMessage _candle1;
	private ICandleMessage _candle2;
	private int _cooldown;

	/// <summary>
	/// MA period for exit.
	/// </summary>
	public int MaLength
	{
		get => _maLength.Value;
		set => _maLength.Value = value;
	}

	/// <summary>
	/// Candle type.
	/// </summary>
	public DataType CandleType
	{
		get => _candleType.Value;
		set => _candleType.Value = value;
	}

	/// <summary>
	/// Cooldown bars.
	/// </summary>
	public int CooldownBars
	{
		get => _cooldownBars.Value;
		set => _cooldownBars.Value = value;
	}

	/// <summary>
	/// Constructor.
	/// </summary>
	public ThreeWhiteSoldiersStrategy()
	{
		_maLength = Param(nameof(MaLength), 20)
			.SetRange(10, 50)
			.SetDisplay("MA Length", "Period of SMA for exit", "Indicators");

		_candleType = Param(nameof(CandleType), TimeSpan.FromMinutes(1).TimeFrame())
			.SetDisplay("Candle Type", "Type of candles to use", "General");

		_cooldownBars = Param(nameof(CooldownBars), 500)
			.SetRange(1, 1000)
			.SetDisplay("Cooldown Bars", "Bars to wait between trades", "General");
	}

	/// <inheritdoc />
	public override IEnumerable<(Security sec, DataType dt)> GetWorkingSecurities()
	{
		return [(Security, CandleType)];
	}

	/// <inheritdoc />
	protected override void OnReseted()
	{
		base.OnReseted();
		_candle1 = null;
		_candle2 = null;
		_cooldown = default;
	}

	/// <inheritdoc />
	protected override void OnStarted2(DateTime time)
	{
		base.OnStarted2(time);

		_candle1 = null;
		_candle2 = null;
		_cooldown = 0;

		var sma = new SimpleMovingAverage { Length = MaLength };

		var subscription = SubscribeCandles(CandleType);
		subscription
			.Bind(sma, ProcessCandle)
			.Start();

		var area = CreateChartArea();
		if (area != null)
		{
			DrawCandles(area, subscription);
			DrawIndicator(area, sma);
			DrawOwnTrades(area);
		}
	}

	private void ProcessCandle(ICandleMessage candle, decimal smaValue)
	{
		if (candle.State != CandleStates.Finished)
			return;

		if (!IsFormedAndOnlineAndAllowTrading())
			return;

		// Shift candles
		var prev2 = _candle1;
		var prev1 = _candle2;
		_candle1 = _candle2;
		_candle2 = candle;

		if (prev2 == null || prev1 == null)
			return;

		if (_cooldown > 0)
		{
			_cooldown--;
			return;
		}

		// Three White Soldiers: 3 consecutive bullish candles with rising closes
		var threeWhite =
			prev2.ClosePrice > prev2.OpenPrice &&
			prev1.ClosePrice > prev1.OpenPrice &&
			candle.ClosePrice > candle.OpenPrice &&
			prev1.ClosePrice > prev2.ClosePrice &&
			candle.ClosePrice > prev1.ClosePrice;

		// Three Black Crows: 3 consecutive bearish candles with falling closes
		var threeBlack =
			prev2.ClosePrice < prev2.OpenPrice &&
			prev1.ClosePrice < prev1.OpenPrice &&
			candle.ClosePrice < candle.OpenPrice &&
			prev1.ClosePrice < prev2.ClosePrice &&
			candle.ClosePrice < prev1.ClosePrice;

		if (Position == 0 && threeWhite)
		{
			BuyMarket();
			_cooldown = CooldownBars;
		}
		else if (Position == 0 && threeBlack)
		{
			SellMarket();
			_cooldown = CooldownBars;
		}
		else if (Position > 0 && candle.ClosePrice < smaValue)
		{
			SellMarket();
			_cooldown = CooldownBars;
		}
		else if (Position < 0 && candle.ClosePrice > smaValue)
		{
			BuyMarket();
			_cooldown = CooldownBars;
		}
	}
}