Renderizador gráfico de indicadores
Alguns indicadores requerem um estilo de desenho especial, como duas linhas para o indicador BollingerBands. Ou pontos para o indicador Fractals. Nestes casos, é necessário especificar explicitamente o renderizador gráfico de indicadores em ChartIndicatorElement.
var chartIndicatorElement = new ChartIndicatorElement()
{
IndicatorPainter = new BollingerBandsPainter(),
};
Vamos ver como criar um IndicatorPainter personalizado usando o indicador Fractals como exemplo.
Todos os IndicatorPainters devem herdar da classe base BaseChartIndicatorPainter<TIndicator> ou implementar a interface IChartIndicatorPainter:
/// <summary>
/// Elemento gráfico para <see cref="Fractals"/>.
/// </summary>
[Indicator(typeof(Fractals))]
public class FractalsPainter : BaseChartIndicatorPainter<Fractals>
{
...
}
Vamos definir os elementos de gráfico ChartLineElement que representarão os fractais superiores e inferiores:
/// <summary>
/// Elemento gráfico para <see cref="Fractals"/>.
/// </summary>
[Indicator(typeof(Fractals))]
public class FractalsPainter : BaseChartIndicatorPainter<Fractals>
{
/// <summary>
/// <see cref="Fractals.Up"/> dots color.
/// </summary>
[Display(
ResourceType = typeof(LocalizedStrings),
Name = LocalizedStrings.Str2035Key,
Description = LocalizedStrings.Str2036Key)]
public ChartLineElement Up { get; }
/// <summary>
/// <see cref="Fractals.Down"/> dots color.
/// </summary>
[Display(
ResourceType = typeof(LocalizedStrings),
Name = LocalizedStrings.Str2037Key,
Description = LocalizedStrings.Str2038Key)]
public ChartLineElement Down { get; }
...
}
No construtor de FractalsPainter, definimos os seus valores e propriedades principais, como cor, espessura e estilo de desenho. Depois disso, adicionamo-los como elementos filhos do gráfico:
...
/// <summary>
/// Criar instância.
/// </summary>
public FractalsPainter()
{
Up = new ChartLineElement { Color = Colors.Green };
Down = new ChartLineElement { Color = Colors.Red };
Up.Style = Down.Style = DrawStyles.Dot;
Up.StrokeThickness = Down.StrokeThickness = 4;
AddChildElement(Up);
AddChildElement(Down);
}
...
Substitua o método OnDraw, no qual desenhamos o indicador usando o método DrawValues:
...
/// <inheritdoc />
protected override bool OnDraw(Fractals ind, IDictionary<IIndicator, IList<ChartDrawData.IndicatorData>> data)
{
var result = false;
result |= DrawValues(data[ind.Down], Down);
result |= DrawValues(data[ind.Up], Up);
return result;
}
...
Código completo de FractalsPainter:
/// <summary>
/// Elemento gráfico para <see cref="Fractals"/>.
/// </summary>
[Indicator(typeof(Fractals))]
public class FractalsPainter : BaseChartIndicatorPainter<Fractals>
{
/// <summary>
/// <see cref="Fractals.Up"/> dots color.
/// </summary>
[Display(
ResourceType = typeof(LocalizedStrings),
Name = LocalizedStrings.Str2035Key,
Description = LocalizedStrings.Str2036Key)]
public ChartLineElement Up { get; }
/// <summary>
/// <see cref="Fractals.Down"/> dots color.
/// </summary>
[Display(
ResourceType = typeof(LocalizedStrings),
Name = LocalizedStrings.Str2037Key,
Description = LocalizedStrings.Str2038Key)]
public ChartLineElement Down { get; }
/// <summary>
/// Criar instância.
/// </summary>
public FractalsPainter()
{
Up = new ChartLineElement { Color = Colors.Green };
Down = new ChartLineElement { Color = Colors.Red };
Up.Style = Down.Style = DrawStyles.Dot;
Up.StrokeThickness = Down.StrokeThickness = 4;
AddChildElement(Up);
AddChildElement(Down);
}
/// <inheritdoc />
protected override bool OnDraw(Fractals ind, IDictionary<IIndicator, IList<ChartDrawData.IndicatorData>> data)
{
var result = false;
result |= DrawValues(data[ind.Down], Down);
result |= DrawValues(data[ind.Up], Up);
return result;
}
#region IPersistable
/// <inheritdoc />
public override void Load(SettingsStorage storage)
{
base.Load(storage);
Up.Load(storage.GetValue<SettingsStorage>(nameof(Up)));
Down.Load(storage.GetValue<SettingsStorage>(nameof(Down)));
}
/// <inheritdoc />
public override void Save(SettingsStorage storage)
{
base.Save(storage);
storage.SetValue(nameof(Up), Up.Save());
storage.SetValue(nameof(Down), Down.Save());
}
#endregion
}