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Estrategia de Patrones EA

Descripción general

La Estrategia de Patrones EA es un sistema de acción del precio que escanea las tres velas completadas más recientes en busca de una amplia gama de formaciones de una, dos y tres barras. La lógica es un port de StockSharp del asesor experto original de MQL5 "Patterns_EA" y preserva su catálogo configurable de 30 configuraciones de velas japonesas. Cada patrón puede habilitarse o deshabilitarse de forma independiente y puede asignarse a ejecución larga o corta, permitiendo que la estrategia imite las reglas discrecionales del script fuente.

Grupos de patrones

El detector evalúa la vela actual y hasta las dos velas anteriores dependiendo del grupo de patrones:

  • Grupo 1 – Patrones de una barra: Neutral Bar, Force Bar Up, Force Bar Down, Hammer, Shooting Star.
  • Grupo 2 – Patrones de dos barras: Inside, Outside, Double Bar High Lower Close, Double Bar Low Higher Close, Mirror Bar, Bearish Harami, Bearish Harami Cross, Bullish Harami, Bullish Harami Cross, Dark Cloud Cover, Doji Star, Engulfing Bearish Line, Engulfing Bullish Line, Two Neutral Bars.
  • Grupo 3 – Patrones de tres barras: Double Inside, Pin Up, Pin Down, Pivot Point Reversal Up, Pivot Point Reversal Down, Close Price Reversal Up, Close Price Reversal Down, Evening Star, Morning Star, Evening Doji Star, Morning Doji Star.

Un parámetro de tolerancia (Equality Pips) controla qué tan de cerca deben coincidir dos precios para satisfacer las verificaciones de igualdad, reproduciendo la configuración de "distancia máxima en pips" del EA original.

Parámetros

  • Candle Type – Marco temporal utilizado para la detección de patrones.
  • Opened Mode – Lógica de gestión de posición (Any, Swing, Buy One, Buy Many, Sell One, Sell Many) replicada de la versión MQL.
  • Equality Pips – Distancia en pips que define la igualdad de precios; ajustada por el paso de precio del instrumento.
  • Enable One-Bar Patterns / Enable Two-Bar Patterns / Enable Three-Bar Patterns – Interruptores para cada grupo de patrones.
  • Enable – Interruptores individuales para las 30 formaciones.
  • Order – Dirección de la operación (compra o venta) asignada al patrón correspondiente.

Todos los parámetros están expuestos a través de objetos StrategyParam, lo que permite la optimización o vinculación de UI cuando se usa dentro de aplicaciones StockSharp.

Lógica de trading

  1. La estrategia se suscribe a la serie de velas configurada y espera velas completadas.
  2. Cuando se cierra una nueva barra, las últimas tres velas se almacenan en caché y el detector evalúa los grupos de patrones habilitados.
  3. Cada patrón replica las reglas condicionales de la fuente MQL5, incluyendo comparaciones tolerantes y relaciones de sombra/cuerpo.
  4. Cuando se confirma un patrón, TriggerPattern verifica si el grupo y el patrón individual están habilitados, verifica la dirección seleccionada y aplica el modo de posición configurado.
  5. La estrategia envía una orden de mercado en la dirección asignada. En modo Swing, primero cierra cualquier posición abierta en la dirección opuesta.

Modos de posición

  • Any: Permite señales en ambas direcciones sin restricciones adicionales.
  • Swing: Mantiene una sola posición neta; las señales opuestas aplastan la posición existente antes de entrar a la nueva.
  • Buy One / Sell One: Restringen las operaciones a una sola posición larga o corta respectivamente.
  • Buy Many / Sell Many: Permiten múltiples entradas en la dirección especificada ignorando señales en la dirección opuesta.

Notas

  • El algoritmo usa Security.PriceStep para traducir la tolerancia de igualdad en distancia de precio absoluta. Si el instrumento no define un paso de precio, se aplica un valor predeterminado de 0.0001.
  • No se requieren indicadores adicionales; toda la lógica depende únicamente de la geometría de las velas, coincidiendo con la intención del asesor experto original.
using System;
using System.Linq;
using System.Collections.Generic;

using Ecng.Common;
using Ecng.Collections;
using Ecng.Serialization;

using StockSharp.Algo.Indicators;
using StockSharp.Algo.Strategies;
using StockSharp.BusinessEntities;
using StockSharp.Messages;

namespace StockSharp.Samples.Strategies;

/// <summary>
/// Price action strategy that trades configurable candlestick patterns converted from the MQL5 Patterns EA.
/// </summary>
public class PatternsEaStrategy : Strategy
{
	private readonly StrategyParam<DataType> _candleType;
	private readonly StrategyParam<OpenedModes> _openedMode;
	private readonly StrategyParam<decimal> _equalityPips;
	private readonly StrategyParam<bool> _enableGroup1;
	private readonly StrategyParam<bool> _enableGroup2;
	private readonly StrategyParam<bool> _enableGroup3;
	private readonly PatternDefinition[] _patternDefinitions;
	private readonly PatternParameterSet _patternParams;

	private CandleInfo? _current;
	private CandleInfo? _previous;
	private CandleInfo? _previous2;

	public PatternsEaStrategy()
	{
		Volume = 1;

		_candleType = Param(nameof(CandleType), TimeSpan.FromHours(4).TimeFrame())
			.SetDisplay("Candle Type", "Type of candles used for pattern search", "General");

		_openedMode = Param(nameof(Mode), OpenedModes.Any)
			.SetDisplay("Opened Mode", "Position handling mode", "Trading");

		_equalityPips = Param(nameof(EqualityPips), 1m)
			.SetNotNegative()
			.SetDisplay("Equality Pips", "Maximum pip distance to treat prices as equal", "Detection");

		_enableGroup1 = Param(nameof(EnableOneBarPatterns), true)
			.SetDisplay("Enable One-Bar Patterns", "Toggle detection of one-bar formations", "Groups");

		_enableGroup2 = Param(nameof(EnableTwoBarPatterns), true)
			.SetDisplay("Enable Two-Bar Patterns", "Toggle detection of two-bar formations", "Groups");

		_enableGroup3 = Param(nameof(EnableThreeBarPatterns), true)
			.SetDisplay("Enable Three-Bar Patterns", "Toggle detection of three-bar formations", "Groups");

		_patternDefinitions = new[]
		{
			new PatternDefinition(PatternTypes.DoubleInside, "Double Inside", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.Inside, "Inside Bar", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.Outside, "Outside Bar", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.PinUp, "Pin Up", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.PinDown, "Pin Down", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.PivotPointReversalUp, "Pivot Point Reversal Up", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.PivotPointReversalDown, "Pivot Point Reversal Down", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.DoubleBarLowHigherClose, "Double Bar Low With A Higher Close", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.DoubleBarHighLowerClose, "Double Bar High With A Lower Close", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.ClosePriceReversalUp, "Close Price Reversal Up", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.ClosePriceReversalDown, "Close Price Reversal Down", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.NeutralBar, "Neutral Bar", PatternGroups.OneBar),
			new PatternDefinition(PatternTypes.ForceBarUp, "Force Bar Up", PatternGroups.OneBar),
			new PatternDefinition(PatternTypes.ForceBarDown, "Force Bar Down", PatternGroups.OneBar),
			new PatternDefinition(PatternTypes.MirrorBar, "Mirror Bar", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.Hammer, "Hammer", PatternGroups.OneBar),
			new PatternDefinition(PatternTypes.ShootingStar, "Shooting Star", PatternGroups.OneBar),
			new PatternDefinition(PatternTypes.EveningStar, "Evening Star", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.MorningStar, "Morning Star", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.BearishHarami, "Bearish Harami", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.BearishHaramiCross, "Bearish Harami Cross", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.BullishHarami, "Bullish Harami", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.BullishHaramiCross, "Bullish Harami Cross", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.DarkCloudCover, "Dark Cloud Cover", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.DojiStar, "Doji Star", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.EngulfingBearishLine, "Engulfing Bearish Line", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.EngulfingBullishLine, "Engulfing Bullish Line", PatternGroups.TwoBars),
			new PatternDefinition(PatternTypes.EveningDojiStar, "Evening Doji Star", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.MorningDojiStar, "Morning Doji Star", PatternGroups.ThreeBars),
			new PatternDefinition(PatternTypes.TwoNeutralBars, "Two Neutral Bars", PatternGroups.TwoBars),
		};

		var patternEnabled = new StrategyParam<bool>[_patternDefinitions.Length];
		var patternSides = new StrategyParam<Sides>[_patternDefinitions.Length];

		for (var i = 0; i < _patternDefinitions.Length; i++)
		{
			var definition = _patternDefinitions[i];
			var groupName = definition.Group switch
			{
				PatternGroups.OneBar => "Group 1 - One Bar",
				PatternGroups.TwoBars => "Group 2 - Two Bars",
				PatternGroups.ThreeBars => "Group 3 - Three Bars",
				_ => "Patterns",
			};

			patternEnabled[i] = Param($"Enable{definition.Type}", true)
				.SetDisplay($"Enable {definition.DisplayName}", $"Use {definition.DisplayName} pattern", groupName);

			patternSides[i] = Param($"Order{definition.Type}", Sides.Buy)
				.SetDisplay($"{definition.DisplayName} Order", "Market order direction for the pattern", groupName);
		}

		_patternParams = new PatternParameterSet(patternEnabled, patternSides);
	}

	public DataType CandleType
	{
		get => _candleType.Value;
		set => _candleType.Value = value;
	}

	public OpenedModes Mode
	{
		get => _openedMode.Value;
		set => _openedMode.Value = value;
	}

	public decimal EqualityPips
	{
		get => _equalityPips.Value;
		set => _equalityPips.Value = value;
	}

	public bool EnableOneBarPatterns
	{
		get => _enableGroup1.Value;
		set => _enableGroup1.Value = value;
	}

	public bool EnableTwoBarPatterns
	{
		get => _enableGroup2.Value;
		set => _enableGroup2.Value = value;
	}

	public bool EnableThreeBarPatterns
	{
		get => _enableGroup3.Value;
		set => _enableGroup3.Value = value;
	}

	public override IEnumerable<(Security sec, DataType dt)> GetWorkingSecurities()
	{
		return new[] { (Security, CandleType) };
	}

	protected override void OnReseted()
	{
		base.OnReseted();

		_current = null;
		_previous = null;
		_previous2 = null;
	}

	protected override void OnStarted2(DateTime time)
	{
		base.OnStarted2(time);

		var subscription = SubscribeCandles(CandleType);
		subscription.Bind(ProcessCandle).Start();
	}

	private void ProcessCandle(ICandleMessage candle)
	{
		if (candle.State != CandleStates.Finished)
			return;

		_previous2 = _previous;
		_previous = _current;
		_current = new CandleInfo(candle);

		EvaluatePatterns();
	}

	private void EvaluatePatterns()
	{
		if (_current is null)
			return;

		var point = Security?.PriceStep ?? 0.0001m;
		var equality = EqualityPips * point;
		var minDeviation = Math.Max(equality, point);
		var minDeviation4 = Math.Max(equality * 4m, point * 4m);

		var candle0 = _current.Value;
		var hasPrevious = _previous.HasValue;
		var hasPrevious2 = _previous2.HasValue;
		var candle1 = hasPrevious ? _previous.Value : default;
		var candle2 = hasPrevious2 ? _previous2.Value : default;

		// One-bar patterns require only the current bar.
		if (EnableOneBarPatterns)
		{
			if (Compare(candle0.Open, candle0.Close, equality) == 0 && candle0.UpperShadow > minDeviation4 && candle0.LowerShadow > minDeviation4)
				TriggerPattern(PatternTypes.NeutralBar);

			if (Compare(candle0.Close, candle0.High, equality) == 0)
				TriggerPattern(PatternTypes.ForceBarUp);

			if (Compare(candle0.Close, candle0.Low, equality) == 0)
				TriggerPattern(PatternTypes.ForceBarDown);

			if (candle0.UpperShadow <= minDeviation && candle0.LowerShadow > 2m * candle0.BodySize)
				TriggerPattern(PatternTypes.Hammer);

			if (candle0.LowerShadow <= minDeviation && candle0.UpperShadow > 2m * candle0.BodySize)
				TriggerPattern(PatternTypes.ShootingStar);
		}

		if (!hasPrevious)
			return;

		// Two-bar patterns evaluate the current bar together with the previous one.
		if (EnableTwoBarPatterns)
		{
			if (Compare(candle0.High, candle1.High, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) > 0)
				TriggerPattern(PatternTypes.Inside);

			if (Compare(candle0.High, candle1.High, equality) > 0 && Compare(candle0.Low, candle1.Low, equality) < 0)
				TriggerPattern(PatternTypes.Outside);

			if (Compare(candle0.High, candle1.High, equality) == 0 && Compare(candle0.Close, candle1.Close, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) <= 0)
				TriggerPattern(PatternTypes.DoubleBarHighLowerClose);

			if (Compare(candle0.Low, candle1.Low, equality) == 0 && Compare(candle0.Close, candle1.Close, equality) > 0 && Compare(candle0.High, candle1.High, equality) >= 0)
				TriggerPattern(PatternTypes.DoubleBarLowHigherClose);

			if (Compare(candle1.BodySize, candle0.BodySize, equality) == 0 && Compare(candle1.Open, candle0.Close, equality) == 0)
				TriggerPattern(PatternTypes.MirrorBar);

			if (Compare(candle0.High, candle1.High, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) > 0 && Compare(candle1.Close, candle1.Open, equality) > 0 && Compare(candle0.Close, candle0.Open, equality) < 0 && Compare(candle1.BodySize, candle0.BodySize, equality) > 0 && Compare(candle1.Close, candle0.Open, equality) > 0 && Compare(candle1.Open, candle0.Close, equality) < 0)
				TriggerPattern(PatternTypes.BearishHarami);

			if (Compare(candle0.High, candle1.High, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) > 0 && Compare(candle1.Close, candle1.Open, equality) > 0 && Compare(candle0.Open, candle0.Close, equality) == 0 && Compare(candle1.BodySize, candle0.BodySize, equality) > 0 && Compare(candle1.Close, candle0.Open, equality) > 0 && Compare(candle1.Open, candle0.Close, equality) < 0)
				TriggerPattern(PatternTypes.BearishHaramiCross);

			if (Compare(candle0.High, candle1.High, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) > 0 && Compare(candle1.Close, candle1.Open, equality) < 0 && Compare(candle0.Close, candle0.Open, equality) > 0 && Compare(candle1.BodySize, candle0.BodySize, equality) > 0 && Compare(candle1.Close, candle0.Open, equality) < 0 && Compare(candle1.Open, candle0.Close, equality) > 0)
				TriggerPattern(PatternTypes.BullishHarami);

			if (Compare(candle0.High, candle1.High, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) > 0 && Compare(candle1.Close, candle1.Open, equality) < 0 && Compare(candle0.Open, candle0.Close, equality) == 0 && Compare(candle1.BodySize, candle0.BodySize, equality) > 0 && Compare(candle1.Close, candle0.Open, equality) < 0 && Compare(candle1.Open, candle0.Close, equality) > 0)
				TriggerPattern(PatternTypes.BullishHaramiCross);

			if (Compare(candle1.Close, candle1.Open, equality) > 0 && Compare(candle0.Close, candle0.Open, equality) < 0 && Compare(candle1.High, candle0.Open, equality) < 0 && Compare(candle0.Close, candle1.Close, equality) < 0 && Compare(candle0.Close, candle1.Open, equality) > 0)
				TriggerPattern(PatternTypes.DarkCloudCover);

			if (Compare(candle0.Open, candle0.Close, equality) == 0 && Compare(candle1.Close, candle1.Open, equality) > 0 && Compare(candle0.Open, candle1.High, equality) > 0 && Compare(candle1.Close, candle1.Open, equality) < 0 && Compare(candle0.Open, candle1.Low, equality) < 0)
				TriggerPattern(PatternTypes.DojiStar);

			if (Compare(candle1.Close, candle1.Open, equality) > 0 && Compare(candle0.Close, candle0.Open, equality) < 0 && Compare(candle0.Open, candle1.Close, equality) > 0 && Compare(candle0.Close, candle1.Open, equality) < 0)
				TriggerPattern(PatternTypes.EngulfingBearishLine);

			if (Compare(candle1.Close, candle1.Open, equality) < 0 && Compare(candle0.Close, candle0.Open, equality) > 0 && Compare(candle0.Open, candle1.Close, equality) < 0 && Compare(candle0.Close, candle1.Open, equality) > 0)
				TriggerPattern(PatternTypes.EngulfingBullishLine);

			if (Compare(candle0.Open, candle0.Close, equality) == 0 && candle0.UpperShadow > minDeviation4 && candle0.LowerShadow > minDeviation4 && Compare(candle1.Open, candle1.Close, equality) == 0 && candle1.UpperShadow > minDeviation4 && candle1.LowerShadow > minDeviation4)
				TriggerPattern(PatternTypes.TwoNeutralBars);
		}

		if (!hasPrevious2)
			return;

		// Three-bar patterns combine the last three candles.
		if (EnableThreeBarPatterns)
		{
			if (Compare(candle0.High, candle1.High, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) > 0 && Compare(candle1.High, candle2.High, equality) < 0 && Compare(candle1.Low, candle2.Low, equality) > 0)
				TriggerPattern(PatternTypes.DoubleInside);

			if (Compare(candle1.High, candle2.High, equality) > 0 && Compare(candle1.High, candle0.High, equality) > 0 && Compare(candle1.Low, candle2.Low, equality) > 0 && Compare(candle1.Low, candle0.Low, equality) > 0 && candle1.BodySize * 2m < candle1.UpperShadow)
				TriggerPattern(PatternTypes.PinUp);

			if (Compare(candle1.High, candle2.High, equality) < 0 && Compare(candle1.High, candle0.High, equality) < 0 && Compare(candle1.Low, candle2.Low, equality) < 0 && Compare(candle1.Low, candle0.Low, equality) < 0 && candle1.BodySize * 2m < candle1.LowerShadow)
				TriggerPattern(PatternTypes.PinDown);

			if (Compare(candle1.High, candle2.High, equality) > 0 && Compare(candle1.High, candle0.High, equality) > 0 && Compare(candle1.Low, candle2.Low, equality) > 0 && Compare(candle1.Low, candle0.Low, equality) > 0 && Compare(candle0.Close, candle1.Low, equality) < 0)
				TriggerPattern(PatternTypes.PivotPointReversalDown);

			if (Compare(candle1.High, candle2.High, equality) < 0 && Compare(candle1.High, candle0.High, equality) < 0 && Compare(candle1.Low, candle2.Low, equality) < 0 && Compare(candle1.Low, candle0.Low, equality) < 0 && Compare(candle0.Close, candle1.High, equality) > 0)
				TriggerPattern(PatternTypes.PivotPointReversalUp);

			if (Compare(candle1.High, candle2.High, equality) < 0 && Compare(candle1.Low, candle2.Low, equality) < 0 && Compare(candle0.High, candle1.High, equality) < 0 && Compare(candle0.Low, candle1.Low, equality) < 0 && Compare(candle0.Close, candle1.Close, equality) > 0 && Compare(candle0.Open, candle0.Close, equality) < 0)
				TriggerPattern(PatternTypes.ClosePriceReversalUp);

			if (Compare(candle1.High, candle2.High, equality) > 0 && Compare(candle1.Low, candle2.Low, equality) > 0 && Compare(candle0.High, candle1.High, equality) > 0 && Compare(candle0.Low, candle1.Low, equality) > 0 && Compare(candle0.Close, candle1.Close, equality) < 0 && Compare(candle0.Open, candle0.Close, equality) > 0)
				TriggerPattern(PatternTypes.ClosePriceReversalDown);

			if (Compare(candle2.Close, candle2.Open, equality) > 0 && Compare(candle1.Close, candle1.Open, equality) > 0 && Compare(candle0.Close, candle0.Open, equality) < 0 && Compare(candle2.Close, candle1.Open, equality) < 0 && Compare(candle2.BodySize, candle1.BodySize, equality) > 0 && Compare(candle1.BodySize, candle0.BodySize, equality) < 0 && Compare(candle0.Close, candle2.Open, equality) > 0 && Compare(candle0.Close, candle2.Close, equality) < 0)
				TriggerPattern(PatternTypes.EveningStar);

			if (Compare(candle2.Close, candle2.Open, equality) < 0 && Compare(candle1.Close, candle1.Open, equality) > 0 && Compare(candle0.Close, candle0.Open, equality) > 0 && Compare(candle2.Close, candle1.Open, equality) > 0 && Compare(candle2.BodySize, candle1.BodySize, equality) > 0 && Compare(candle1.BodySize, candle0.BodySize, equality) < 0 && Compare(candle0.Close, candle2.Close, equality) > 0 && Compare(candle0.Close, candle2.Open, equality) < 0)
				TriggerPattern(PatternTypes.MorningStar);

			if (Compare(candle2.Close, candle2.Open, equality) > 0 && Compare(candle1.Close, candle1.Open, equality) == 0 && Compare(candle0.Close, candle0.Open, equality) < 0 && Compare(candle2.Close, candle1.Open, equality) < 0 && Compare(candle2.BodySize, candle1.BodySize, equality) > 0 && Compare(candle1.BodySize, candle0.BodySize, equality) < 0 && Compare(candle0.Close, candle2.Open, equality) > 0 && Compare(candle0.Close, candle2.Close, equality) < 0)
				TriggerPattern(PatternTypes.EveningDojiStar);

			if (Compare(candle2.Close, candle2.Open, equality) < 0 && Compare(candle1.Close, candle1.Open, equality) == 0 && Compare(candle0.Close, candle0.Open, equality) > 0 && Compare(candle2.Close, candle1.Open, equality) > 0 && Compare(candle2.BodySize, candle1.BodySize, equality) > 0 && Compare(candle1.BodySize, candle0.BodySize, equality) < 0 && Compare(candle0.Close, candle2.Close, equality) > 0 && Compare(candle0.Close, candle2.Open, equality) < 0)
				TriggerPattern(PatternTypes.MorningDojiStar);
		}
	}

	private int Compare(decimal price1, decimal price2, decimal tolerance)
	{
		var diff = price1 - price2;

		if (Math.Abs(diff) < tolerance)
			return 0;

		return diff > 0 ? 1 : -1;
	}

	private bool IsGroupEnabled(PatternGroups group)
	{
		return group switch
		{
			PatternGroups.OneBar => EnableOneBarPatterns,
			PatternGroups.TwoBars => EnableTwoBarPatterns,
			PatternGroups.ThreeBars => EnableThreeBarPatterns,
			_ => true,
		};
	}

	private void TriggerPattern(PatternTypes type)
	{
		var index = (int)type;
		var definition = _patternDefinitions[index];

		if (!IsGroupEnabled(definition.Group))
			return;

		if (!_patternParams.Enabled[index].Value)
			return;

		var side = _patternParams.Sides[index].Value;

		if (!CanExecute(side))
			return;

		if (Mode == OpenedModes.Swing)
		{
			if (side == Sides.Buy && Position < 0)
				BuyMarket(Math.Abs(Position));
			else if (side == Sides.Sell && Position > 0)
				SellMarket(Math.Abs(Position));
		}

		if (side == Sides.Buy)
			BuyMarket();
		else
			SellMarket();
	}

	private bool CanExecute(Sides side)
	{
		return Mode switch
		{
			OpenedModes.Any => true,
			OpenedModes.Swing => true,
			OpenedModes.BuyOne => side == Sides.Buy && Position <= 0,
			OpenedModes.BuyMany => side == Sides.Buy,
			OpenedModes.SellOne => side == Sides.Sell && Position >= 0,
			OpenedModes.SellMany => side == Sides.Sell,
			_ => false,
		};
	}

	private enum PatternGroups
	{
		OneBar = 1,
		TwoBars = 2,
		ThreeBars = 3,
	}

	private enum PatternTypes
	{
		DoubleInside,
		Inside,
		Outside,
		PinUp,
		PinDown,
		PivotPointReversalUp,
		PivotPointReversalDown,
		DoubleBarLowHigherClose,
		DoubleBarHighLowerClose,
		ClosePriceReversalUp,
		ClosePriceReversalDown,
		NeutralBar,
		ForceBarUp,
		ForceBarDown,
		MirrorBar,
		Hammer,
		ShootingStar,
		EveningStar,
		MorningStar,
		BearishHarami,
		BearishHaramiCross,
		BullishHarami,
		BullishHaramiCross,
		DarkCloudCover,
		DojiStar,
		EngulfingBearishLine,
		EngulfingBullishLine,
		EveningDojiStar,
		MorningDojiStar,
		TwoNeutralBars,
	}

	public enum OpenedModes
	{
		Any,
		Swing,
		BuyOne,
		BuyMany,
		SellOne,
		SellMany,
	}

	private readonly struct PatternDefinition
	{
		public PatternDefinition(PatternTypes type, string displayName, PatternGroups group)
		{
			Type = type;
			DisplayName = displayName;
			Group = group;
		}

		public PatternTypes Type { get; }

		public string DisplayName { get; }

		public PatternGroups Group { get; }
	}

	private readonly struct CandleInfo
	{
		public CandleInfo(ICandleMessage candle)
		{
			Open = candle.OpenPrice;
			Close = candle.ClosePrice;
			High = candle.HighPrice;
			Low = candle.LowPrice;
			BodyTop = Math.Max(Open, Close);
			BodyBottom = Math.Min(Open, Close);
			BodySize = BodyTop - BodyBottom;
			UpperShadow = High - BodyTop;
			LowerShadow = BodyBottom - Low;
		}

		public decimal Open { get; }

		public decimal Close { get; }

		public decimal High { get; }

		public decimal Low { get; }

		public decimal BodyTop { get; }

		public decimal BodyBottom { get; }

		public decimal BodySize { get; }

		public decimal UpperShadow { get; }

		public decimal LowerShadow { get; }
	}

	private sealed class PatternParameterSet : IEquatable<PatternParameterSet>
	{
		public PatternParameterSet(StrategyParam<bool>[] enabled, StrategyParam<Sides>[] sides)
		{
			Enabled = enabled;
			Sides = sides;
		}

		public StrategyParam<bool>[] Enabled { get; }

		public StrategyParam<Sides>[] Sides { get; }

		public bool Equals(PatternParameterSet other)
		{
			if (other is null || Enabled.Length != other.Enabled.Length || Sides.Length != other.Sides.Length)
				return false;

			for (var i = 0; i < Enabled.Length; i++)
			{
				if (Enabled[i].Value != other.Enabled[i].Value)
					return false;
			}

			for (var i = 0; i < Sides.Length; i++)
			{
				if (Sides[i].Value != other.Sides[i].Value)
					return false;
			}

			return true;
		}

		public override bool Equals(object obj)
		{
			return obj is PatternParameterSet other && Equals(other);
		}

		public override int GetHashCode()
		{
			var hash = new HashCode();

			foreach (var enabled in Enabled)
				hash.Add(enabled.Value);

			foreach (var side in Sides)
				hash.Add(side.Value);

			return hash.ToHashCode();
		}
	}
}