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Alligator Fractal Martingale-Strategie

Diese Strategie portiert den MetaTrader-Expert "Alligator(barabashkakvn's edition)" auf die StockSharp High-Level-API. Sie kombiniert Bill Williams' Alligator-Indikator mit Fraktal-Ausbruchsbestätigung, einer Martingale-Mittelungskette und adaptiven Trailing Stops. Die Logik ist für hedging-artigen Ausführungsstil ausgelegt, bei dem die erste Order zum Marktpreis geöffnet wird und zusätzliche Einstiege in vordefinierten Abständen geplant werden, wenn sich der Preis gegen die Position bewegt.

Handelslogik

  • Alligator-Mund-Öffnung – die geglätteten gleitenden Durchschnitte der Lippen (grün), Zähne (rot) und Kiefer (blau) werden auf dem Medianpreis verarbeitet. Ein Long-Bias wird aktiviert, wenn die Lippen über dem Kiefer um mindestens EntrySpread steigen, während ein Short-Bias die entgegengesetzte Ausrichtung erfordert. Wenn sich der Spread unter ExitSpread zusammenzieht, wird der entsprechende Bias deaktiviert.
  • Fraktal-Filter (optional) – fertige Kerzen werden nach Bill Williams-Fraktalen gescannt. Ein Long-Signal wird nur akzeptiert, wenn ein Aufwärts-Fraktal innerhalb der letzten FractalLookback Bars mindestens FractalBuffer über dem Schlusskurs liegt. Short-Signale erfordern ein Abwärts-Fraktal unter dem Markt. Deaktivieren Sie den Filter über UseFractalFilter, um nur auf Alligator-Signale einzusteigen.
  • Martingale-Mittelung – nach der initialen Marktorder kann die Strategie MartingaleSteps Mittelungsebenen im Abstand von MartingaleStepDistance vorbauen. Jede Ebene multipliziert das vorherige Volumen mit MartingaleMultiplier (begrenzt durch MaxVolume) und wird ausgeführt, sobald der Preis die Ebene berührt.
  • Trailing-Exit-Management – jede gefüllte Long- oder Short-Position erhält einen synthetischen Stop-Loss und Take-Profit basierend auf StopLossDistance und TakeProfitDistance. Wenn EnableTrailing aktiviert ist, werden Stops um mindestens TrailingStep vorwärtsgezogen, wenn sich der Markt zugunsten des Trades bewegt.
  • Alligator-Ausstiege (optional) – wenn UseAlligatorExit wahr ist, wird die Position sofort geschlossen, sobald der Alligator-Mund sich schließt (Bias wechselt von aktiv zu inaktiv).

Risiko- und Orderhandling

  • Die Strategie verwendet den Parameter Volume für die erste Marktorder. Jede Martingale-Ebene verwendet das gerundete Volumen und multipliziert es mit dem konfigurierten Faktor, während das Ergebnis unter MaxVolume gehalten wird.
  • Stops und Ziele werden intern bei jeder fertigen Kerze bewertet, anstatt auf native Börsenorders zu verlassen. Wenn der Kerzenbereich den synthetischen Stop oder das Ziel kreuzt, wird die Position sofort geschlossen.
  • Entgegengesetzte Positionen werden geschlossen, bevor eine neue Richtung geöffnet wird, um abgesicherte Exposition innerhalb von StockSharp zu vermeiden.

Parameter

Parameter Beschreibung
Volume Basis-Ordergröße für den ersten Markteinstieg.
JawLength, TeethLength, LipsLength Länge der geglätteten gleitenden Durchschnitte, die den Alligator-Kiefer, Zähne und Lippen bilden.
JawShift, TeethShift, LipsShift Vorwärtsverschiebung (in Bars) beim Lesen der Alligator-Buffer.
EntrySpread, ExitSpread Mindest-Spread zum Aktivieren von Trades und Kontraktionsschwelle zum Deaktivieren.
UseAlligatorEntry, UseAlligatorExit Alligator-basierte Ein- und Ausstiege umschalten.
UseFractalFilter Fraktal-Bestätigungsschicht aktivieren oder deaktivieren.
FractalLookback, FractalBuffer Lookback-Fenster und Sicherheitsmarge für gültige Fraktale.
EnableMartingale, MartingaleSteps, MartingaleMultiplier, MartingaleStepDistance, MaxVolume Steuern die Mittelungskette.
StopLossDistance, TakeProfitDistance, EnableTrailing, TrailingStep Konfigurieren das synthetische Risikomanagement.
AllowMultipleEntries Wiederholte Markteinträge erlauben, während eine Position offen ist.
ManualMode Wenn wahr, verwaltet der Algorithmus nur offene Trades und erstellt keine neuen.
CandleType Quell-Kerzenserie für Indikatorberechnungen.

Verwendungshinweise

  1. Stellen Sie sicher, dass das ausgewählte Instrument die konfigurierten Preis- und Volumenschritte unterstützt; die Strategie rundet die Werte mit Security.MinPriceStep und Security.VolumeStep, wenn verfügbar.
  2. Die Martingale-Kette wird intern simuliert. Wenn Sie lieber echte Limit-Orders an der Börse verwenden, deaktivieren Sie die Funktion und verwalten Sie die Skalierung extern.
  3. Starten Sie die Strategie in einem hedging-kompatiblen Portfolio. Obwohl StockSharp die Nettoposition aggregiert, geht die ursprüngliche Logik davon aus, dass mehrere Positionen in der gleichen Richtung hinzugefügt werden können.
  4. Überprüfen Sie die Standard-Pip-basierten Abstände (0.008 ≈ 80 Pips für vierstellige FX-Notierungen) und passen Sie sie an das gehandelte Instrument an.
using System;
using System.Linq;
using System.Collections.Generic;

using Ecng.Common;
using Ecng.Collections;
using Ecng.Serialization;

using StockSharp.Algo.Indicators;
using StockSharp.Algo.Strategies;
using StockSharp.BusinessEntities;
using StockSharp.Messages;

namespace StockSharp.Samples.Strategies;

/// <summary>
/// Port of the classic Alligator + Fractals expert advisor with martingale and trailing stop management.
/// The strategy opens trades when the Alligator "mouth" widens in the signal direction and an optional
/// fractal breakout filter confirms momentum. After the initial market order, a configurable martingale
/// ladder can average into adverse moves using limit-style levels. Protective stop-loss, take-profit and
/// trailing updates are managed inside the strategy rather than relying on exchange-native orders.
/// </summary>
public class AlligatorFractalMartingaleStrategy : Strategy
{
	private readonly StrategyParam<int> _jawLength;
	private readonly StrategyParam<int> _jawShift;
	private readonly StrategyParam<int> _teethLength;
	private readonly StrategyParam<int> _teethShift;
	private readonly StrategyParam<int> _lipsLength;
	private readonly StrategyParam<int> _lipsShift;
	private readonly StrategyParam<decimal> _entrySpread;
	private readonly StrategyParam<decimal> _exitSpread;
	private readonly StrategyParam<bool> _useAlligatorEntry;
	private readonly StrategyParam<bool> _useFractalFilter;
	private readonly StrategyParam<bool> _useAlligatorExit;
	private readonly StrategyParam<bool> _allowMultipleEntries;
	private readonly StrategyParam<bool> _enableMartingale;
	private readonly StrategyParam<bool> _enableTrailing;
	private readonly StrategyParam<bool> _manualMode;
	private readonly StrategyParam<decimal> _takeProfitDistance;
	private readonly StrategyParam<decimal> _stopLossDistance;
	private readonly StrategyParam<decimal> _trailingStep;
	private readonly StrategyParam<int> _fractalLookback;
	private readonly StrategyParam<decimal> _fractalBuffer;
	private readonly StrategyParam<int> _martingaleSteps;
	private readonly StrategyParam<decimal> _martingaleMultiplier;
	private readonly StrategyParam<decimal> _martingaleStepDistance;
	private readonly StrategyParam<decimal> _maxVolume;
	private readonly StrategyParam<decimal> _volume;
	private readonly StrategyParam<DataType> _candleType;

	private SmoothedMovingAverage _jaw;
	private SmoothedMovingAverage _teeth;
	private SmoothedMovingAverage _lips;

	private readonly List<decimal> _jawHistory = new();
	private readonly List<decimal> _teethHistory = new();
	private readonly List<decimal> _lipsHistory = new();

	private readonly List<decimal> _highHistory = new();
	private readonly List<decimal> _lowHistory = new();

	private readonly List<(int Index, decimal Value)> _upFractals = new();
	private readonly List<(int Index, decimal Value)> _downFractals = new();

	private readonly List<MartingaleLevel> _longMartingaleLevels = new();
	private readonly List<MartingaleLevel> _shortMartingaleLevels = new();

	private bool _currentBuyState = true;
	private bool _currentSellState = true;
	private bool _prevBuyState = true;
	private bool _prevSellState = true;

	private decimal? _activeUpFractal;
	private decimal? _activeDownFractal;

	private decimal? _longStop;
	private decimal? _longTake;
	private decimal? _shortStop;
	private decimal? _shortTake;

	private int _finishedBarIndex = -1;
	private int _historyOffset;
	private int _maxAlligatorBuffer;

	/// <summary>
	/// Candle type processed by the strategy.
	/// </summary>
	public DataType CandleType
	{
		get => _candleType.Value;
		set => _candleType.Value = value;
	}

	/// <summary>
	/// Base order volume used for the initial entry.
	/// </summary>
	public decimal BaseVolume
	{
		get => _volume.Value;
		set => _volume.Value = value;
	}

	/// <summary>
	/// Length of the jaw smoothed moving average.
	/// </summary>
	public int JawLength
	{
		get => _jawLength.Value;
		set => _jawLength.Value = value;
	}

	/// <summary>
	/// Forward shift of the jaw line in bars.
	/// </summary>
	public int JawShift
	{
		get => _jawShift.Value;
		set => _jawShift.Value = value;
	}

	/// <summary>
	/// Length of the teeth smoothed moving average.
	/// </summary>
	public int TeethLength
	{
		get => _teethLength.Value;
		set => _teethLength.Value = value;
	}

	/// <summary>
	/// Forward shift of the teeth line in bars.
	/// </summary>
	public int TeethShift
	{
		get => _teethShift.Value;
		set => _teethShift.Value = value;
	}

	/// <summary>
	/// Length of the lips smoothed moving average.
	/// </summary>
	public int LipsLength
	{
		get => _lipsLength.Value;
		set => _lipsLength.Value = value;
	}

	/// <summary>
	/// Forward shift of the lips line in bars.
	/// </summary>
	public int LipsShift
	{
		get => _lipsShift.Value;
		set => _lipsShift.Value = value;
	}

	/// <summary>
	/// Minimum spread between lips and jaw required to enable long entries.
	/// </summary>
	public decimal EntrySpread
	{
		get => _entrySpread.Value;
		set => _entrySpread.Value = value;
	}

	/// <summary>
	/// Spread threshold that closes the Alligator mouth and disables entries.
	/// </summary>
	public decimal ExitSpread
	{
		get => _exitSpread.Value;
		set => _exitSpread.Value = value;
	}

	/// <summary>
	/// Enable Alligator based entry triggers.
	/// </summary>
	public bool UseAlligatorEntry
	{
		get => _useAlligatorEntry.Value;
		set => _useAlligatorEntry.Value = value;
	}

	/// <summary>
	/// Require fractal breakout confirmation before opening a position.
	/// </summary>
	public bool UseFractalFilter
	{
		get => _useFractalFilter.Value;
		set => _useFractalFilter.Value = value;
	}

	/// <summary>
	/// Close positions when the Alligator mouth closes.
	/// </summary>
	public bool UseAlligatorExit
	{
		get => _useAlligatorExit.Value;
		set => _useAlligatorExit.Value = value;
	}

	/// <summary>
	/// Allow multiple market entries in the same direction.
	/// </summary>
	public bool AllowMultipleEntries
	{
		get => _allowMultipleEntries.Value;
		set => _allowMultipleEntries.Value = value;
	}

	/// <summary>
	/// Enable the martingale averaging ladder.
	/// </summary>
	public bool EnableMartingale
	{
		get => _enableMartingale.Value;
		set => _enableMartingale.Value = value;
	}

	/// <summary>
	/// Enable trailing stop updates.
	/// </summary>
	public bool EnableTrailing
	{
		get => _enableTrailing.Value;
		set => _enableTrailing.Value = value;
	}

	/// <summary>
	/// Disable automatic entries when true.
	/// </summary>
	public bool ManualMode
	{
		get => _manualMode.Value;
		set => _manualMode.Value = value;
	}

	/// <summary>
	/// Take-profit distance in price units.
	/// </summary>
	public decimal TakeProfitDistance
	{
		get => _takeProfitDistance.Value;
		set => _takeProfitDistance.Value = value;
	}

	/// <summary>
	/// Stop-loss distance in price units.
	/// </summary>
	public decimal StopLossDistance
	{
		get => _stopLossDistance.Value;
		set => _stopLossDistance.Value = value;
	}

	/// <summary>
	/// Minimum step that price must travel before the trailing stop is moved.
	/// </summary>
	public decimal TrailingStep
	{
		get => _trailingStep.Value;
		set => _trailingStep.Value = value;
	}

	/// <summary>
	/// Number of bars to keep fractal levels active.
	/// </summary>
	public int FractalLookback
	{
		get => _fractalLookback.Value;
		set => _fractalLookback.Value = value;
	}

	/// <summary>
	/// Minimum distance between price and a fractal for validation.
	/// </summary>
	public decimal FractalBuffer
	{
		get => _fractalBuffer.Value;
		set => _fractalBuffer.Value = value;
	}

	/// <summary>
	/// Number of martingale averaging levels.
	/// </summary>
	public int MartingaleSteps
	{
		get => _martingaleSteps.Value;
		set => _martingaleSteps.Value = value;
	}

	/// <summary>
	/// Multiplier applied to the volume on each martingale level.
	/// </summary>
	public decimal MartingaleMultiplier
	{
		get => _martingaleMultiplier.Value;
		set => _martingaleMultiplier.Value = value;
	}

	/// <summary>
	/// Distance between martingale levels in price units.
	/// </summary>
	public decimal MartingaleStepDistance
	{
		get => _martingaleStepDistance.Value;
		set => _martingaleStepDistance.Value = value;
	}

	/// <summary>
	/// Maximum volume allowed per order.
	/// </summary>
	public decimal MaxVolume
	{
		get => _maxVolume.Value;
		set => _maxVolume.Value = value;
	}

	/// <summary>
	/// Create <see cref="AlligatorFractalMartingaleStrategy"/>.
	/// </summary>
	public AlligatorFractalMartingaleStrategy()
	{
		_jawLength = Param(nameof(JawLength), 13)
		.SetGreaterThanZero()
		.SetDisplay("Jaw Length", "SMMA length for the jaw", "Alligator");

		_jawShift = Param(nameof(JawShift), 8)
		.SetNotNegative()
		.SetDisplay("Jaw Shift", "Forward shift of the jaw", "Alligator");

		_teethLength = Param(nameof(TeethLength), 8)
		.SetGreaterThanZero()
		.SetDisplay("Teeth Length", "SMMA length for the teeth", "Alligator");

		_teethShift = Param(nameof(TeethShift), 5)
		.SetNotNegative()
		.SetDisplay("Teeth Shift", "Forward shift of the teeth", "Alligator");

		_lipsLength = Param(nameof(LipsLength), 5)
		.SetGreaterThanZero()
		.SetDisplay("Lips Length", "SMMA length for the lips", "Alligator");

		_lipsShift = Param(nameof(LipsShift), 3)
		.SetNotNegative()
		.SetDisplay("Lips Shift", "Forward shift of the lips", "Alligator");

		_entrySpread = Param(nameof(EntrySpread), 50m)
		.SetNotNegative()
		.SetDisplay("Entry Spread", "Required jaw-lips spread to enable entries", "Alligator");

		_exitSpread = Param(nameof(ExitSpread), 10m)
		.SetNotNegative()
		.SetDisplay("Exit Spread", "Spread that closes the mouth", "Alligator");

		_useAlligatorEntry = Param(nameof(UseAlligatorEntry), true)
		.SetDisplay("Use Alligator Entry", "Trigger trades on jaw/lips widening", "Logic");

		_useFractalFilter = Param(nameof(UseFractalFilter), true)
		.SetDisplay("Use Fractal Filter", "Require fractal breakout confirmation", "Logic");

		_useAlligatorExit = Param(nameof(UseAlligatorExit), false)
		.SetDisplay("Use Alligator Exit", "Close positions when mouth closes", "Logic");

		_allowMultipleEntries = Param(nameof(AllowMultipleEntries), false)
		.SetDisplay("Allow Multiple Entries", "Permit repeated market entries", "Trading");

		_enableMartingale = Param(nameof(EnableMartingale), false)
		.SetDisplay("Enable Martingale", "Build averaging ladder after entry", "Trading");

		_enableTrailing = Param(nameof(EnableTrailing), true)
		.SetDisplay("Enable Trailing", "Move stop when price advances", "Protection");

		_manualMode = Param(nameof(ManualMode), false)
		.SetDisplay("Manual Mode", "Disable automatic entries", "Trading");

		_takeProfitDistance = Param(nameof(TakeProfitDistance), 800m)
		.SetNotNegative()
		.SetDisplay("Take Profit Distance", "Fixed distance for profit taking", "Protection");

		_stopLossDistance = Param(nameof(StopLossDistance), 800m)
		.SetNotNegative()
		.SetDisplay("Stop Loss Distance", "Fixed distance for protective stop", "Protection");

		_trailingStep = Param(nameof(TrailingStep), 100m)
		.SetNotNegative()
		.SetDisplay("Trailing Step", "Minimum move before trailing", "Protection");

		_fractalLookback = Param(nameof(FractalLookback), 10)
		.SetGreaterThanZero()
		.SetDisplay("Fractal Lookback", "Bars to keep fractal levels", "Fractals");

		_fractalBuffer = Param(nameof(FractalBuffer), 300m)
		.SetNotNegative()
		.SetDisplay("Fractal Buffer", "Extra distance to validate fractals", "Fractals");

		_martingaleSteps = Param(nameof(MartingaleSteps), 3)
		.SetNotNegative()
		.SetDisplay("Martingale Steps", "Number of averaging levels", "Martingale");

		_martingaleMultiplier = Param(nameof(MartingaleMultiplier), 1.3m)
		.SetGreaterThanZero()
		.SetDisplay("Martingale Multiplier", "Volume multiplier per level", "Martingale");

		_martingaleStepDistance = Param(nameof(MartingaleStepDistance), 500m)
		.SetNotNegative()
		.SetDisplay("Martingale Step", "Distance between averaging levels", "Martingale");

		_maxVolume = Param(nameof(MaxVolume), 10m)
		.SetNotNegative()
		.SetDisplay("Max Volume", "Absolute cap for any order", "Trading");

		_volume = Param(nameof(BaseVolume), 1m)
		.SetGreaterThanZero()
		.SetDisplay("Base Volume", "Base volume for entries", "Trading");

		_candleType = Param(nameof(CandleType), TimeSpan.FromMinutes(30).TimeFrame())
		.SetDisplay("Candle Type", "Source candles", "General");
	}

	/// <inheritdoc />
	public override IEnumerable<(Security sec, DataType dt)> GetWorkingSecurities()
	{
		return [(Security, CandleType)];
	}

	/// <inheritdoc />
	protected override void OnReseted()
	{
		base.OnReseted();

		_jawHistory.Clear();
		_teethHistory.Clear();
		_lipsHistory.Clear();
		_highHistory.Clear();
		_lowHistory.Clear();
		_upFractals.Clear();
		_downFractals.Clear();
		_longMartingaleLevels.Clear();
		_shortMartingaleLevels.Clear();
		_currentBuyState = true;
		_currentSellState = true;
		_prevBuyState = true;
		_prevSellState = true;
		_activeUpFractal = null;
		_activeDownFractal = null;
		_longStop = null;
		_longTake = null;
		_shortStop = null;
		_shortTake = null;
		_finishedBarIndex = -1;
		_historyOffset = 0;
		_maxAlligatorBuffer = 0;
	}

	/// <inheritdoc />
	protected override void OnStarted2(DateTime time)
	{
		base.OnStarted2(time);

		_jaw = new SmoothedMovingAverage { Length = JawLength };
		_teeth = new SmoothedMovingAverage { Length = TeethLength };
		_lips = new SmoothedMovingAverage { Length = LipsLength };

		_maxAlligatorBuffer = Math.Max(Math.Max(JawShift, TeethShift), LipsShift) + 10;

		var subscription = SubscribeCandles(CandleType);
		subscription.Bind(ProcessCandle).Start();

		var area = CreateChartArea();
		if (area != null)
		{
			DrawCandles(area, subscription);
			DrawIndicator(area, _jaw);
			DrawIndicator(area, _teeth);
			DrawIndicator(area, _lips);
			DrawOwnTrades(area);
		}
	}

	private void ProcessCandle(ICandleMessage candle)
	{
		var median = (candle.HighPrice + candle.LowPrice) / 2m;
		var isFinal = candle.State == CandleStates.Finished;

		var jawValue = _jaw.Process(new DecimalIndicatorValue(_jaw, median, candle.ServerTime) { IsFinal = isFinal });
		if (isFinal)
		AddIndicatorValue(_jawHistory, jawValue.ToDecimal());

		var teethValue = _teeth.Process(new DecimalIndicatorValue(_teeth, median, candle.ServerTime) { IsFinal = isFinal });
		if (isFinal)
		AddIndicatorValue(_teethHistory, teethValue.ToDecimal());

		var lipsValue = _lips.Process(new DecimalIndicatorValue(_lips, median, candle.ServerTime) { IsFinal = isFinal });
		if (isFinal)
		AddIndicatorValue(_lipsHistory, lipsValue.ToDecimal());

		if (!isFinal)
		return;

		_finishedBarIndex++;

		UpdateAlligatorStates();
		UpdateFractals(candle);
		UpdateTrailingAndStops(candle);
		ProcessMartingaleLevels(candle);

		if (Position == 0)
		{
			_longStop = null;
			_longTake = null;
			_shortStop = null;
			_shortTake = null;
		}

		if (!_jaw.IsFormed || !_teeth.IsFormed || !_lips.IsFormed)
		return;

		if (!ManualMode)
		{
			TryOpenPositions(candle);
		}

		TryClosePositionsOnAlligator(candle);
	}

	private void TryOpenPositions(ICandleMessage candle)
	{
		var allowLong = !UseFractalFilter || _activeUpFractal.HasValue;
		var allowShort = !UseFractalFilter || _activeDownFractal.HasValue;

		var longSignal = !UseAlligatorEntry || (_currentBuyState && !_prevBuyState);
		var shortSignal = !UseAlligatorEntry || (_currentSellState && !_prevSellState);

		var initialVolume = GetInitialVolume();
		if (initialVolume <= 0m)
		return;

		if (longSignal && allowLong)
		{
			var canAdd = AllowMultipleEntries || Position <= 0;
			if (canAdd)
			OpenLong(candle.ClosePrice, initialVolume);
		}

		if (shortSignal && allowShort)
		{
			var canAdd = AllowMultipleEntries || Position >= 0;
			if (canAdd)
			OpenShort(candle.ClosePrice, initialVolume);
		}
	}

	private void TryClosePositionsOnAlligator(ICandleMessage candle)
	{
		if (!UseAlligatorExit)
		return;

		if (_prevBuyState && !_currentBuyState && Position > 0)
		{
			SellMarket(Position);
			ClearLongState();
		}

		if (_prevSellState && !_currentSellState && Position < 0)
		{
			BuyMarket(Math.Abs(Position));
			ClearShortState();
		}
	}

	private void UpdateAlligatorStates()
	{
		_prevBuyState = _currentBuyState;
		_prevSellState = _currentSellState;

		var jaw = GetShiftedValue(_jawHistory, JawShift);
		var teeth = GetShiftedValue(_teethHistory, TeethShift);
		var lips = GetShiftedValue(_lipsHistory, LipsShift);

		if (jaw is null || teeth is null || lips is null)
		return;

		var jawValue = jaw.Value;
		var teethValue = teeth.Value;
		var lipsValue = lips.Value;

		if (lipsValue > jawValue + EntrySpread)
		_currentBuyState = true;

		if (lipsValue + ExitSpread < teethValue)
		_currentBuyState = false;

		if (jawValue > lipsValue + EntrySpread)
		_currentSellState = true;

		if (jawValue + ExitSpread < teethValue)
		_currentSellState = false;
	}

	private void UpdateFractals(ICandleMessage candle)
	{
		_highHistory.Add(candle.HighPrice);
		_lowHistory.Add(candle.LowPrice);

		var maxHistory = Math.Max(FractalLookback + 10, 10);
		while (_highHistory.Count > maxHistory)
		{
			_highHistory.RemoveAt(0);
			_lowHistory.RemoveAt(0);
			_historyOffset++;
		}

		var count = _highHistory.Count;
		if (count >= 5)
		{
			var center = count - 3;
			if (center < 2 || center + 2 >= _highHistory.Count || center + 2 >= _lowHistory.Count)
				return;

			var h2 = _highHistory[center];
			var h1 = _highHistory[center - 1];
			var h0 = _highHistory[center - 2];
			var h3 = _highHistory[center + 1];
			var h4 = _highHistory[center + 2];

			if (h2 > h0 && h2 > h1 && h2 > h3 && h2 > h4)
			{
				_upFractals.Add((_historyOffset + center, h2));
			}

			var l2 = _lowHistory[center];
			var l1 = _lowHistory[center - 1];
			var l0 = _lowHistory[center - 2];
			var l3 = _lowHistory[center + 1];
			var l4 = _lowHistory[center + 2];

			if (l2 < l0 && l2 < l1 && l2 < l3 && l2 < l4)
			{
				_downFractals.Add((_historyOffset + center, l2));
			}
		}

		var lookback = FractalLookback;

		for (var i = _upFractals.Count - 1; i >= 0; i--)
		{
			if (_finishedBarIndex - _upFractals[i].Index > lookback)
			_upFractals.RemoveAt(i);
		}

		for (var i = _downFractals.Count - 1; i >= 0; i--)
		{
			if (_finishedBarIndex - _downFractals[i].Index > lookback)
			_downFractals.RemoveAt(i);
		}

		_activeUpFractal = null;
		for (var i = 0; i < _upFractals.Count; i++)
		{
			var value = _upFractals[i].Value;
			if (value >= candle.ClosePrice + FractalBuffer)
			{
				if (_activeUpFractal is null || value > _activeUpFractal.Value)
				_activeUpFractal = value;
			}
		}

		_activeDownFractal = null;
		for (var i = 0; i < _downFractals.Count; i++)
		{
			var value = _downFractals[i].Value;
			if (value <= candle.ClosePrice - FractalBuffer)
			{
				if (_activeDownFractal is null || value < _activeDownFractal.Value)
				_activeDownFractal = value;
			}
		}
	}

	private void UpdateTrailingAndStops(ICandleMessage candle)
	{
		if (Position > 0)
		{
			if (StopLossDistance > 0m)
			{
				var desired = candle.ClosePrice - StopLossDistance;
				if (_longStop is null)
				{
					_longStop = desired;
				}
				else if (EnableTrailing && desired > _longStop.Value + TrailingStep)
				{
					_longStop = desired;
				}
			}

			if (_longStop is decimal stop && candle.LowPrice <= stop)
			{
				SellMarket(Position);
				ClearLongState();
				return;
			}

			if (_longTake is decimal take && candle.HighPrice >= take)
			{
				SellMarket(Position);
				ClearLongState();
			}
		}
		else if (Position < 0)
		{
			var shortVolume = Math.Abs(Position);

			if (StopLossDistance > 0m)
			{
				var desired = candle.ClosePrice + StopLossDistance;
				if (_shortStop is null)
				{
					_shortStop = desired;
				}
				else if (EnableTrailing && desired < _shortStop.Value - TrailingStep)
				{
					_shortStop = desired;
				}
			}

			if (_shortStop is decimal stop && candle.HighPrice >= stop)
			{
				BuyMarket(shortVolume);
				ClearShortState();
				return;
			}

			if (_shortTake is decimal take && candle.LowPrice <= take)
			{
				BuyMarket(shortVolume);
				ClearShortState();
			}
		}
	}

	private void ProcessMartingaleLevels(ICandleMessage candle)
	{
		if (!EnableMartingale)
		return;

		if (Position >= 0)
		{
			for (var i = 0; i < _longMartingaleLevels.Count; i++)
			{
				var level = _longMartingaleLevels[i];
				if (level.Executed)
				continue;

				if (candle.LowPrice <= level.Price)
				{
					var volume = RoundVolume(level.Volume);
					if (volume <= 0m)
					{
						level.Executed = true;
						continue;
					}

					if (Position < 0)
					BuyMarket(Math.Abs(Position));

					BuyMarket(volume);
					level.Executed = true;

					if (StopLossDistance > 0m)
					{
						var desired = candle.ClosePrice - StopLossDistance;
						_longStop = _longStop is decimal stop && stop < desired ? stop : desired;
					}
				}
			}

			_longMartingaleLevels.RemoveAll(l => l.Executed);
		}

		if (Position <= 0)
		{
			for (var i = 0; i < _shortMartingaleLevels.Count; i++)
			{
				var level = _shortMartingaleLevels[i];
				if (level.Executed)
				continue;

				if (candle.HighPrice >= level.Price)
				{
					var volume = RoundVolume(level.Volume);
					if (volume <= 0m)
					{
						level.Executed = true;
						continue;
					}

					if (Position > 0)
					SellMarket(Position);

					SellMarket(volume);
					level.Executed = true;

					if (StopLossDistance > 0m)
					{
						var desired = candle.ClosePrice + StopLossDistance;
						_shortStop = _shortStop is decimal stop && stop > desired ? stop : desired;
					}
				}
			}

			_shortMartingaleLevels.RemoveAll(l => l.Executed);
		}
	}

	private void OpenLong(decimal entryPrice, decimal volume)
	{
		volume = RoundVolume(volume);
		if (volume <= 0m)
		return;

		if (Position < 0)
		BuyMarket(Math.Abs(Position));

		BuyMarket(volume);

		_longStop = StopLossDistance > 0m ? entryPrice - StopLossDistance : null;
		_longTake = TakeProfitDistance > 0m ? entryPrice + TakeProfitDistance : null;
		_shortStop = null;
		_shortTake = null;

		if (EnableMartingale)
		BuildMartingaleLevels(true, entryPrice, volume);
		else
		_longMartingaleLevels.Clear();

		_shortMartingaleLevels.Clear();
	}

	private void OpenShort(decimal entryPrice, decimal volume)
	{
		volume = RoundVolume(volume);
		if (volume <= 0m)
		return;

		if (Position > 0)
		SellMarket(Position);

		SellMarket(volume);

		_shortStop = StopLossDistance > 0m ? entryPrice + StopLossDistance : null;
		_shortTake = TakeProfitDistance > 0m ? entryPrice - TakeProfitDistance : null;
		_longStop = null;
		_longTake = null;

		if (EnableMartingale)
		BuildMartingaleLevels(false, entryPrice, volume);
		else
		_shortMartingaleLevels.Clear();

		_longMartingaleLevels.Clear();
	}

	private void ClearLongState()
	{
		_longStop = null;
		_longTake = null;
		_longMartingaleLevels.Clear();
	}

	private void ClearShortState()
	{
		_shortStop = null;
		_shortTake = null;
		_shortMartingaleLevels.Clear();
	}

	private void BuildMartingaleLevels(bool isLong, decimal entryPrice, decimal baseVolume)
	{
		var targetList = isLong ? _longMartingaleLevels : _shortMartingaleLevels;
		targetList.Clear();

		var volume = baseVolume;

		for (var i = 1; i <= MartingaleSteps; i++)
		{
			volume *= MartingaleMultiplier;
			volume = Math.Min(volume, MaxVolume);

			var roundedVolume = RoundVolume(volume);
			if (roundedVolume <= 0m)
			break;

			var distance = MartingaleStepDistance * i;
			if (distance <= 0m)
			break;

			var price = isLong ? entryPrice - distance : entryPrice + distance;

			targetList.Add(new MartingaleLevel
			{
				Price = price,
				Volume = roundedVolume
			});
		}
	}

	private decimal GetInitialVolume()
	{
		var volume = BaseVolume;
		if (MaxVolume > 0m && volume > MaxVolume)
		volume = MaxVolume;

		return RoundVolume(volume);
	}

	private void AddIndicatorValue(List<decimal> list, decimal value)
	{
		list.Add(value);
		if (list.Count > _maxAlligatorBuffer)
		list.RemoveAt(0);
	}

	private static decimal? GetShiftedValue(List<decimal> list, int shift)
	{
		if (shift < 0)
		return null;

		var index = list.Count - 1 - shift;
		if (index < 0 || index >= list.Count)
		return null;

		return list[index];
	}

	private decimal RoundVolume(decimal volume)
	{
		if (volume <= 0m)
		return 0m;

		var step = Security?.VolumeStep ?? 0m;
		if (step > 0m)
		{
			var steps = Math.Floor(volume / step);
			volume = steps * step;
		}

		if (volume < 0m)
		volume = 0m;

		if (MaxVolume > 0m && volume > MaxVolume)
		volume = MaxVolume;

		return volume;
	}

	private sealed class MartingaleLevel
	{
		public decimal Price { get; set; }
		public decimal Volume { get; set; }
		public bool Executed { get; set; }
	}
}