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Game Theory Trading Strategy
Game Theory Trading Strategy blends herd behavior analysis, liquidity trap detection, institutional flow and Nash equilibrium zones to trade contrarian and momentum moves.
The strategy watches RSI extremes and volume spikes to spot herd buying or selling. Liquidity traps around recent highs and lows plus accumulation/distribution and smart money bias refine entries. Price bands built from a moving average and standard deviation define Nash equilibrium for reversion trades. Position size adapts when price is near equilibrium or institutional volume appears.
Details
Data : Price and volume candles.
Entry Criteria : Contrarian, momentum or Nash reversion signals.
Exit Criteria : Stop loss / take profit or opposite signals.
Stops : Optional stop loss and take profit.
Default Values :
RsiLength = 14
VolumeMaLength = 20
HerdThreshold = 2.0
LiquidityLookback = 50
InstVolumeMultiplier = 2.5
InstMaLength = 21
NashPeriod = 100
NashDeviation = 0.02
UseStopLoss = True
StopLossPercent = 2
UseTakeProfit = True
TakeProfitPercent = 5
Filters :
Category: Mixed contrarian/momentum
Direction: Long & Short
Indicators: RSI, SMA, Accumulation/Distribution, StandardDeviation, Highest/Lowest
Complexity: Advanced
Risk level: Medium
using System;
using System.Collections.Generic;
using Ecng.Common;
using StockSharp.Algo.Indicators;
using StockSharp.Algo.Strategies;
using StockSharp.BusinessEntities;
using StockSharp.Messages;
namespace StockSharp.Samples.Strategies;
public class GameTheoryTradingStrategy : Strategy
{
private readonly StrategyParam<int> _fastEmaPeriod;
private readonly StrategyParam<int> _slowEmaPeriod;
private readonly StrategyParam<DataType> _candleType;
private decimal _prevFastEma;
private decimal _prevSlowEma;
public int FastEmaPeriod { get => _fastEmaPeriod.Value; set => _fastEmaPeriod.Value = value; }
public int SlowEmaPeriod { get => _slowEmaPeriod.Value; set => _slowEmaPeriod.Value = value; }
public DataType CandleType { get => _candleType.Value; set => _candleType.Value = value; }
public GameTheoryTradingStrategy()
{
_fastEmaPeriod = Param(nameof(FastEmaPeriod), 120)
.SetGreaterThanZero()
.SetDisplay("Fast EMA", "Fast EMA period", "Indicators");
_slowEmaPeriod = Param(nameof(SlowEmaPeriod), 450)
.SetGreaterThanZero()
.SetDisplay("Slow EMA", "Slow EMA period", "Indicators");
_candleType = Param(nameof(CandleType), TimeSpan.FromMinutes(1).TimeFrame())
.SetDisplay("Candle Type", "Type of candles to use", "General");
}
public override IEnumerable<(Security sec, DataType dt)> GetWorkingSecurities()
{
return [(Security, CandleType)];
}
protected override void OnReseted()
{
base.OnReseted();
_prevFastEma = 0m;
_prevSlowEma = 0m;
}
protected override void OnStarted2(DateTime time)
{
base.OnStarted2(time);
var fastEma = new ExponentialMovingAverage { Length = FastEmaPeriod };
var slowEma = new ExponentialMovingAverage { Length = SlowEmaPeriod };
var subscription = SubscribeCandles(CandleType);
subscription.Bind(fastEma, slowEma, ProcessCandle).Start();
var area = CreateChartArea();
if (area != null)
{
DrawCandles(area, subscription);
DrawIndicator(area, fastEma);
DrawIndicator(area, slowEma);
DrawOwnTrades(area);
}
}
private void ProcessCandle(ICandleMessage candle, decimal fastEmaValue, decimal slowEmaValue)
{
if (candle.State != CandleStates.Finished) return;
if (_prevFastEma == 0m || _prevSlowEma == 0m)
{
_prevFastEma = fastEmaValue;
_prevSlowEma = slowEmaValue;
return;
}
if (_prevFastEma <= _prevSlowEma && fastEmaValue > slowEmaValue && Position <= 0)
BuyMarket();
else if (_prevFastEma >= _prevSlowEma && fastEmaValue < slowEmaValue && Position >= 0)
SellMarket();
_prevFastEma = fastEmaValue;
_prevSlowEma = slowEmaValue;
}
}
import clr
clr.AddReference("StockSharp.Messages")
clr.AddReference("StockSharp.Algo")
clr.AddReference("StockSharp.Algo.Indicators")
clr.AddReference("StockSharp.Algo.Strategies")
from System import TimeSpan
from StockSharp.Messages import DataType, CandleStates
from StockSharp.Algo.Indicators import ExponentialMovingAverage
from StockSharp.Algo.Strategies import Strategy
class game_theory_trading_strategy(Strategy):
"""
GameTheoryTrading: EMA crossover strategy.
Buys when fast EMA crosses above slow EMA, sells on reverse.
"""
def __init__(self):
super(game_theory_trading_strategy, self).__init__()
self._fast_period = self.Param("FastPeriod", 120) .SetDisplay("Fast EMA", "Fast EMA period", "Indicator")
self._slow_period = self.Param("SlowPeriod", 450) .SetDisplay("Slow EMA", "Slow EMA period", "Indicator")
self._candle_type = self.Param("CandleType", DataType.TimeFrame(TimeSpan.FromMinutes(1))) .SetDisplay("Candle Type", "Time frame for candles", "General")
self._prev_fast = 0.0
self._prev_slow = 0.0
@property
def candle_type(self):
return self._candle_type.Value
def OnReseted(self):
super(game_theory_trading_strategy, self).OnReseted()
self._prev_fast = 0.0
self._prev_slow = 0.0
def OnStarted2(self, time):
super(game_theory_trading_strategy, self).OnStarted2(time)
fast = ExponentialMovingAverage()
fast.Length = self._fast_period.Value
slow = ExponentialMovingAverage()
slow.Length = self._slow_period.Value
subscription = self.SubscribeCandles(self.candle_type)
subscription.Bind(fast, slow, self._process_candle).Start()
area = self.CreateChartArea()
if area is not None:
self.DrawCandles(area, subscription)
self.DrawIndicator(area, fast)
self.DrawIndicator(area, slow)
self.DrawOwnTrades(area)
def _process_candle(self, candle, fast_val, slow_val):
if candle.State != CandleStates.Finished:
return
fast_v = float(fast_val)
slow_v = float(slow_val)
if self._prev_fast <= self._prev_slow and fast_val > slow_val and self.Position <= 0:
self.BuyMarket()
elif self._prev_fast >= self._prev_slow and fast_val < slow_val and self.Position >= 0:
self.SellMarket()
self._prev_fast = fast_val
self._prev_slow = slow_val
def CreateClone(self):
return game_theory_trading_strategy()