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Game Theory Trading Strategy

Game Theory Trading Strategy blends herd behavior analysis, liquidity trap detection, institutional flow and Nash equilibrium zones to trade contrarian and momentum moves.

The strategy watches RSI extremes and volume spikes to spot herd buying or selling. Liquidity traps around recent highs and lows plus accumulation/distribution and smart money bias refine entries. Price bands built from a moving average and standard deviation define Nash equilibrium for reversion trades. Position size adapts when price is near equilibrium or institutional volume appears.

Details

  • Data: Price and volume candles.
  • Entry Criteria: Contrarian, momentum or Nash reversion signals.
  • Exit Criteria: Stop loss / take profit or opposite signals.
  • Stops: Optional stop loss and take profit.
  • Default Values:
    • RsiLength = 14
    • VolumeMaLength = 20
    • HerdThreshold = 2.0
    • LiquidityLookback = 50
    • InstVolumeMultiplier = 2.5
    • InstMaLength = 21
    • NashPeriod = 100
    • NashDeviation = 0.02
    • UseStopLoss = True
    • StopLossPercent = 2
    • UseTakeProfit = True
    • TakeProfitPercent = 5
  • Filters:
    • Category: Mixed contrarian/momentum
    • Direction: Long & Short
    • Indicators: RSI, SMA, Accumulation/Distribution, StandardDeviation, Highest/Lowest
    • Complexity: Advanced
    • Risk level: Medium
using System;
using System.Collections.Generic;

using Ecng.Common;

using StockSharp.Algo.Indicators;
using StockSharp.Algo.Strategies;
using StockSharp.BusinessEntities;
using StockSharp.Messages;

namespace StockSharp.Samples.Strategies;

public class GameTheoryTradingStrategy : Strategy
{
	private readonly StrategyParam<int> _fastEmaPeriod;
	private readonly StrategyParam<int> _slowEmaPeriod;
	private readonly StrategyParam<DataType> _candleType;
	private decimal _prevFastEma;
	private decimal _prevSlowEma;

	public int FastEmaPeriod { get => _fastEmaPeriod.Value; set => _fastEmaPeriod.Value = value; }
	public int SlowEmaPeriod { get => _slowEmaPeriod.Value; set => _slowEmaPeriod.Value = value; }
	public DataType CandleType { get => _candleType.Value; set => _candleType.Value = value; }

	public GameTheoryTradingStrategy()
	{
		_fastEmaPeriod = Param(nameof(FastEmaPeriod), 120)
			.SetGreaterThanZero()
			.SetDisplay("Fast EMA", "Fast EMA period", "Indicators");
		_slowEmaPeriod = Param(nameof(SlowEmaPeriod), 450)
			.SetGreaterThanZero()
			.SetDisplay("Slow EMA", "Slow EMA period", "Indicators");
		_candleType = Param(nameof(CandleType), TimeSpan.FromMinutes(1).TimeFrame())
			.SetDisplay("Candle Type", "Type of candles to use", "General");
	}

	public override IEnumerable<(Security sec, DataType dt)> GetWorkingSecurities()
	{
		return [(Security, CandleType)];
	}

	protected override void OnReseted()
	{
		base.OnReseted();
		_prevFastEma = 0m;
		_prevSlowEma = 0m;
	}

	protected override void OnStarted2(DateTime time)
	{
		base.OnStarted2(time);
		var fastEma = new ExponentialMovingAverage { Length = FastEmaPeriod };
		var slowEma = new ExponentialMovingAverage { Length = SlowEmaPeriod };
		var subscription = SubscribeCandles(CandleType);
		subscription.Bind(fastEma, slowEma, ProcessCandle).Start();
		var area = CreateChartArea();
		if (area != null)
		{
			DrawCandles(area, subscription);
			DrawIndicator(area, fastEma);
			DrawIndicator(area, slowEma);
			DrawOwnTrades(area);
		}
	}

	private void ProcessCandle(ICandleMessage candle, decimal fastEmaValue, decimal slowEmaValue)
	{
		if (candle.State != CandleStates.Finished) return;
		if (_prevFastEma == 0m || _prevSlowEma == 0m)
		{
			_prevFastEma = fastEmaValue;
			_prevSlowEma = slowEmaValue;
			return;
		}
		if (_prevFastEma <= _prevSlowEma && fastEmaValue > slowEmaValue && Position <= 0)
			BuyMarket();
		else if (_prevFastEma >= _prevSlowEma && fastEmaValue < slowEmaValue && Position >= 0)
			SellMarket();
		_prevFastEma = fastEmaValue;
		_prevSlowEma = slowEmaValue;
	}
}