DiagramEditorState

StockSharp.Xaml.Diagram.Maui

Tracks the current editing state of the diagram editor.

Properties

DraggingNodeKey
public string DraggingNodeKey { get; set; }
value = diagramEditorState.DraggingNodeKey
diagramEditorState.DraggingNodeKey = value

Key of node being dragged.

DragOriginalNodeX
public float DragOriginalNodeX { get; set; }
value = diagramEditorState.DragOriginalNodeX
diagramEditorState.DragOriginalNodeX = value

Original node X before drag started.

DragOriginalNodeY
public float DragOriginalNodeY { get; set; }
value = diagramEditorState.DragOriginalNodeY
diagramEditorState.DragOriginalNodeY = value

Original node Y before drag started.

DragOriginalPositions
public Dictionary<string, ValueTuple<float, float>> DragOriginalPositions { get; }
value = diagramEditorState.DragOriginalPositions

Original positions of all nodes being dragged (for group drag). Key is node key, value is (X, Y) position.

DragPaletteItem
public PaletteItem DragPaletteItem { get; set; }
value = diagramEditorState.DragPaletteItem
diagramEditorState.DragPaletteItem = value

Palette item being dragged.

DragPaletteX
public float DragPaletteX { get; set; }
value = diagramEditorState.DragPaletteX
diagramEditorState.DragPaletteX = value

Current drag position X (screen coords).

DragPaletteY
public float DragPaletteY { get; set; }
value = diagramEditorState.DragPaletteY
diagramEditorState.DragPaletteY = value

Current drag position Y (screen coords).

DragStartX
public float DragStartX { get; set; }
value = diagramEditorState.DragStartX
diagramEditorState.DragStartX = value

Start X position of drag (diagram coords).

DragStartY
public float DragStartY { get; set; }
value = diagramEditorState.DragStartY
diagramEditorState.DragStartY = value

Start Y position of drag (diagram coords).

GridSnapSize
public float GridSnapSize { get; set; }
value = diagramEditorState.GridSnapSize
diagramEditorState.GridSnapSize = value

Grid snap size. 0 = no snap.

IsDragOverCanvas
public bool IsDragOverCanvas { get; set; }
value = diagramEditorState.IsDragOverCanvas
diagramEditorState.IsDragOverCanvas = value

Whether drag is currently over a valid drop area (the canvas).

IsEditingEnabled
public bool IsEditingEnabled { get; set; }
value = diagramEditorState.IsEditingEnabled
diagramEditorState.IsEditingEnabled = value

Whether editing is enabled (vs view-only mode).

IsGridSnapEnabled
public bool IsGridSnapEnabled { get; set; }
value = diagramEditorState.IsGridSnapEnabled
diagramEditorState.IsGridSnapEnabled = value

Whether grid snap is enabled.

IsLinkHoverValid
public bool IsLinkHoverValid { get; set; }
value = diagramEditorState.IsLinkHoverValid
diagramEditorState.IsLinkHoverValid = value

Whether the current hover socket is a valid target.

LinkEndpointX
public float LinkEndpointX { get; set; }
value = diagramEditorState.LinkEndpointX
diagramEditorState.LinkEndpointX = value

Current endpoint of link being created (screen coords).

LinkEndpointY
public float LinkEndpointY { get; set; }
value = diagramEditorState.LinkEndpointY
diagramEditorState.LinkEndpointY = value

Current endpoint of link being created (screen coords).

LinkHoverSocket
public SocketKey LinkHoverSocket { get; set; }
value = diagramEditorState.LinkHoverSocket
diagramEditorState.LinkHoverSocket = value

Socket currently being hovered over during link creation.

LinkSourceSocket
public SocketKey LinkSourceSocket { get; set; }
value = diagramEditorState.LinkSourceSocket
diagramEditorState.LinkSourceSocket = value

Source socket for link being created.

LinkValidationError
public string LinkValidationError { get; set; }
value = diagramEditorState.LinkValidationError
diagramEditorState.LinkValidationError = value

Validation error message for current link attempt.

Mode
public EditorMode Mode { get; set; }
value = diagramEditorState.Mode
diagramEditorState.Mode = value

Current editing mode.

RubberBandCurrentX
public float RubberBandCurrentX { get; set; }
value = diagramEditorState.RubberBandCurrentX
diagramEditorState.RubberBandCurrentX = value

Current X of rubber band (screen coords).

RubberBandCurrentY
public float RubberBandCurrentY { get; set; }
value = diagramEditorState.RubberBandCurrentY
diagramEditorState.RubberBandCurrentY = value

Current Y of rubber band (screen coords).

RubberBandStartX
public float RubberBandStartX { get; set; }
value = diagramEditorState.RubberBandStartX
diagramEditorState.RubberBandStartX = value

Start X of rubber band (screen coords).

RubberBandStartY
public float RubberBandStartY { get; set; }
value = diagramEditorState.RubberBandStartY
diagramEditorState.RubberBandStartY = value

Start Y of rubber band (screen coords).

Methods

Reset
public void Reset()
diagramEditorState.Reset()

Reset all transient state.

SnapToGrid
public float SnapToGrid(float value)
result = diagramEditorState.SnapToGrid(value)

Snap a value to grid if enabled.