Vector2

StockSharp.Xaml.Charting.Rendering.HighQualityRasterizer.Agg.VectorMath

Represents a 2D vector using two double-precision floating-point numbers.

Implements: IEquatable<Vector2>

Constructors

Vector2
public Vector2(double x, double y)
vector2 = Vector2(x, y)

Constructs left vector with the given coordinates.

x
The X coordinate.
y
The Y coordinate.

Properties

Length
public double Length { get; }
value = vector2.Length

Gets the length (magnitude) of the vector.

LengthSquared
public double LengthSquared { get; }
value = vector2.LengthSquared

Gets the square of the vector length (magnitude).

PerpendicularLeft
public Vector2 PerpendicularLeft { get; }
value = vector2.PerpendicularLeft

Gets the perpendicular vector on the left side of this vector.

PerpendicularRight
public Vector2 PerpendicularRight { get; }
value = vector2.PerpendicularRight

Gets the perpendicular vector on the right side of this vector.

Methods

Add
public static void Add(Vector2 a, Vector2 b, Vector2 result)
Vector2.Add(a, b, result)

Adds two vectors.

a
Left operand.
b
Right operand.
result
Result of operation.
Add
public static Vector2 Add(Vector2 a, Vector2 b)
result = Vector2.Add(a, b)

Adds two vectors.

a
Left operand.
b
Right operand.

Returns: Result of operation.

BaryCentric
public static void BaryCentric(Vector2 a, Vector2 b, Vector2 c, double u, double v, Vector2 result)
Vector2.BaryCentric(a, b, c, u, v, result)

Interpolate 3 Vectors using Barycentric coordinates

a
First input Vector.
b
Second input Vector.
c
Third input Vector.
u
First Barycentric Coordinate.
v
Second Barycentric Coordinate.
result
Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise
BaryCentric
public static Vector2 BaryCentric(Vector2 a, Vector2 b, Vector2 c, double u, double v)
result = Vector2.BaryCentric(a, b, c, u, v)

Interpolate 3 Vectors using Barycentric coordinates

a
First input Vector
b
Second input Vector
c
Third input Vector
u
First Barycentric Coordinate
v
Second Barycentric Coordinate

Returns: a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise

Clamp
public static void Clamp(Vector2 vec, Vector2 min, Vector2 max, Vector2 result)
Vector2.Clamp(vec, min, max, result)

Clamp a vector to the given minimum and maximum vectors

vec
Input vector
min
Minimum vector
max
Maximum vector
result
The clamped vector
Clamp
public static Vector2 Clamp(Vector2 vec, Vector2 min, Vector2 max)
result = Vector2.Clamp(vec, min, max)

Clamp a vector to the given minimum and maximum vectors

vec
Input vector
min
Minimum vector
max
Maximum vector

Returns: The clamped vector

ComponentMax
public static void ComponentMax(Vector2 a, Vector2 b, Vector2 result)
Vector2.ComponentMax(a, b, result)

Calculate the component-wise maximum of two vectors

a
First operand
b
Second operand
result
The component-wise maximum
ComponentMax
public static Vector2 ComponentMax(Vector2 a, Vector2 b)
result = Vector2.ComponentMax(a, b)

Calculate the component-wise maximum of two vectors

a
First operand
b
Second operand

Returns: The component-wise maximum

ComponentMin
public static void ComponentMin(Vector2 a, Vector2 b, Vector2 result)
Vector2.ComponentMin(a, b, result)

Calculate the component-wise minimum of two vectors

a
First operand
b
Second operand
result
The component-wise minimum
ComponentMin
public static Vector2 ComponentMin(Vector2 a, Vector2 b)
result = Vector2.ComponentMin(a, b)

Calculate the component-wise minimum of two vectors

a
First operand
b
Second operand

Returns: The component-wise minimum

Cross
public static double Cross(Vector2 left, Vector2 right)
result = Vector2.Cross(left, right)

Calculate the cross product of two vectors

left
First operand
right
Second operand

Returns: The cross product of the two inputs

Divide
public static Vector2 Divide(Vector2 vector, Vector2 scale)
result = Vector2.Divide(vector, scale)

Divides a vector by the components of a vector (scale).

vector
Left operand.
scale
Right operand.

Returns: Result of the operation.

Divide
public static void Divide(Vector2 vector, Vector2 scale, Vector2 result)
Vector2.Divide(vector, scale, result)

Divide a vector by the components of a vector (scale).

vector
Left operand.
scale
Right operand.
result
Result of the operation.
Divide
public static Vector2 Divide(Vector2 vector, double scale)
result = Vector2.Divide(vector, scale)

Divides a vector by a scalar.

vector
Left operand.
scale
Right operand.

Returns: Result of the operation.

Divide
public static void Divide(Vector2 vector, double scale, Vector2 result)
Vector2.Divide(vector, scale, result)

Divides a vector by a scalar.

vector
Left operand.
scale
Right operand.
result
Result of the operation.
Dot
public static double Dot(Vector2 left, Vector2 right)
result = Vector2.Dot(left, right)

Calculate the dot (scalar) product of two vectors

left
First operand
right
Second operand

Returns: The dot product of the two inputs

Dot
public static void Dot(Vector2 left, Vector2 right, double result)
Vector2.Dot(left, right, result)

Calculate the dot (scalar) product of two vectors

left
First operand
right
Second operand
result
The dot product of the two inputs
Equals
public override bool Equals(object obj)
result = vector2.Equals(obj)

Indicates whether this instance and a specified object are equal.

obj
The object to compare to.

Returns: True if the instances are equal; false otherwise.

Equals
public bool Equals(Vector2 other)
result = vector2.Equals(other)

Indicates whether the current vector is equal to another vector.

other
A vector to compare with this vector.

Returns: true if the current vector is equal to the vector parameter; otherwise, false.

Equals
public bool Equals(Vector2 other, double errorRange)
result = vector2.Equals(other, errorRange)

Indicates whether the current vector is equal to another vector.

other
A vector to compare with this vector.
errorRange

Returns: true if the current vector is equal to the vector parameter; otherwise, false.

GetHashCode
public override int GetHashCode()
result = vector2.GetHashCode()

Returns the hashcode for this instance.

Returns: A System.Int32 containing the unique hashcode for this instance.

GetNormal
public Vector2 GetNormal()
result = vector2.GetNormal()

Returns a normalized Vector of this.

Lerp
public static Vector2 Lerp(Vector2 a, Vector2 b, double blend)
result = Vector2.Lerp(a, b, blend)

Returns a new Vector that is the linear blend of the 2 given Vectors

a
First input vector
b
Second input vector
blend
The blend factor. a when blend=0, b when blend=1.

Returns: a when blend=0, b when blend=1, and a linear combination otherwise

Lerp
public static void Lerp(Vector2 a, Vector2 b, double blend, Vector2 result)
Vector2.Lerp(a, b, blend, result)

Returns a new Vector that is the linear blend of the 2 given Vectors

a
First input vector
b
Second input vector
blend
The blend factor. a when blend=0, b when blend=1.
result
a when blend=0, b when blend=1, and a linear combination otherwise
Max
public static Vector2 Max(Vector2 a, Vector2 b)
result = Vector2.Max(a, b)

Calculate the component-wise maximum of two vectors

a
First operand
b
Second operand

Returns: The component-wise maximum

Max
public static void Max(Vector2 a, Vector2 b, Vector2 result)
Vector2.Max(a, b, result)

Calculate the component-wise maximum of two vectors

a
First operand
b
Second operand
result
The component-wise maximum
Min
public static Vector2 Min(Vector2 a, Vector2 b)
result = Vector2.Min(a, b)

Calculate the component-wise minimum of two vectors

a
First operand
b
Second operand

Returns: The component-wise minimum

Min
public static void Min(Vector2 a, Vector2 b, Vector2 result)
Vector2.Min(a, b, result)

Calculate the component-wise minimum of two vectors

a
First operand
b
Second operand
result
The component-wise minimum
Multiply
public static void Multiply(Vector2 vector, double scale, Vector2 result)
Vector2.Multiply(vector, scale, result)

Multiplies a vector by a scalar.

vector
Left operand.
scale
Right operand.
result
Result of the operation.
Multiply
public static Vector2 Multiply(Vector2 vector, Vector2 scale)
result = Vector2.Multiply(vector, scale)

Multiplies a vector by the components a vector (scale).

vector
Left operand.
scale
Right operand.

Returns: Result of the operation.

Multiply
public static void Multiply(Vector2 vector, Vector2 scale, Vector2 result)
Vector2.Multiply(vector, scale, result)

Multiplies a vector by the components of a vector (scale).

vector
Left operand.
scale
Right operand.
result
Result of the operation.
Multiply
public static Vector2 Multiply(Vector2 vector, double scale)
result = Vector2.Multiply(vector, scale)

Multiplies a vector by a scalar.

vector
Left operand.
scale
Right operand.

Returns: Result of the operation.

Normalize
public static Vector2 Normalize(Vector2 vec)
result = Vector2.Normalize(vec)

Scale a vector to unit length

vec
The input vector

Returns: The normalized vector

Normalize
public static void Normalize(Vector2 vec, Vector2 result)
Vector2.Normalize(vec, result)

Scale a vector to unit length

vec
The input vector
result
The normalized vector
Normalize
public void Normalize()
vector2.Normalize()

Scales the Vector2 to unit length.

NormalizeFast
public static Vector2 NormalizeFast(Vector2 vec)
result = Vector2.NormalizeFast(vec)

Scale a vector to approximately unit length

vec
The input vector

Returns: The normalized vector

NormalizeFast
public static void NormalizeFast(Vector2 vec, Vector2 result)
Vector2.NormalizeFast(vec, result)

Scale a vector to approximately unit length

vec
The input vector
result
The normalized vector
op_Addition
public static Vector2 op_Addition(Vector2 left, Vector2 right)
result = Vector2.op_Addition(left, right)

Adds two instances.

left
The left instance.
right
The right instance.

Returns: The result of the operation.

op_Division
public static Vector2 op_Division(double f, Vector2 vec)
result = Vector2.op_Division(f, vec)

Divides a scaler by an instance components wise.

vec
The scalar.
f
The instance.

Returns: The result of the operation.

op_Division
public static Vector2 op_Division(Vector2 vec, double f)
result = Vector2.op_Division(vec, f)

Divides an instance by a scalar.

vec
The instance.
f
The scalar.

Returns: The result of the operation.

op_Equality
public static bool op_Equality(Vector2 left, Vector2 right)
result = Vector2.op_Equality(left, right)

Compares two instances for equality.

left
The left instance.
right
The right instance.

Returns: True, if both instances are equal; false otherwise.

op_Inequality
public static bool op_Inequality(Vector2 left, Vector2 right)
result = Vector2.op_Inequality(left, right)

Compares two instances for ienquality.

left
The left instance.
right
The right instance.

Returns: True, if the instances are not equal; false otherwise.

op_Multiply
public static Vector2 op_Multiply(double f, Vector2 vec)
result = Vector2.op_Multiply(f, vec)

Multiply an instance by a scalar.

f
The scalar.
vec
The instance.

Returns: The result of the operation.

op_Multiply
public static Vector2 op_Multiply(Vector2 vec, double f)
result = Vector2.op_Multiply(vec, f)

Multiplies an instance by a scalar.

vec
The instance.
f
The scalar.

Returns: The result of the operation.

op_Subtraction
public static Vector2 op_Subtraction(Vector2 left, Vector2 right)
result = Vector2.op_Subtraction(left, right)

Subtracts two instances.

left
The left instance.
right
The right instance.

Returns: The result of the operation.

op_UnaryNegation
public static Vector2 op_UnaryNegation(Vector2 vec)
result = Vector2.op_UnaryNegation(vec)

Negates an instance.

vec
The instance.

Returns: The result of the operation.

Subtract
public static void Subtract(Vector2 a, Vector2 b, Vector2 result)
Vector2.Subtract(a, b, result)

Subtract one Vector from another

a
First operand
b
Second operand
result
Result of subtraction
Subtract
public static Vector2 Subtract(Vector2 a, Vector2 b)
result = Vector2.Subtract(a, b)

Subtract one Vector from another

a
First operand
b
Second operand

Returns: Result of subtraction

ToString
public override string ToString()
result = vector2.ToString()

Returns a System.String that represents the current instance.

Transform
public static void Transform(Vector2 vec, Quaternion quat, Vector2 result)
Vector2.Transform(vec, quat, result)

Transforms a vector by a quaternion rotation.

vec
The vector to transform.
quat
The quaternion to rotate the vector by.
result
The result of the operation.
Transform
public static Vector2 Transform(Vector2 vec, Quaternion quat)
result = Vector2.Transform(vec, quat)

Transforms a vector by a quaternion rotation.

vec
The vector to transform.
quat
The quaternion to rotate the vector by.

Returns: The result of the operation.

Fields

One
public static readonly Vector2 One
value = Vector2.One

Defines an instance with all components set to 1.

SizeInBytes
public static readonly int SizeInBytes
value = Vector2.SizeInBytes

Defines the size of the Vector2d struct in bytes.

UnitX
public static Vector2 UnitX
value = Vector2.UnitX

Defines a unit-length Vector2d that points towards the X-axis.

UnitY
public static Vector2 UnitY
value = Vector2.UnitY

Defines a unit-length Vector2d that points towards the Y-axis.

x
public double x
value = vector2.x

The X coordinate of this instance.

y
public double y
value = vector2.y

The Y coordinate of this instance.

Zero
public static Vector2 Zero
value = Vector2.Zero

Defines a zero-length Vector2d.