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Стратегия Multicurrency Overlay Hedge

Конвертация советника MetaTrader 4 «Multicurrency hedge example EA (overlay hedge)» на высокоуровневый API StockSharp.

Обзор

  • Работает с пользовательским списком валютных инструментов и анализирует все уникальные пары.
  • Рассчитывает скользящую корреляцию Пирсона и отношение ATR, чтобы находить связанные инструменты и корректировать объемы ног.
  • Формирует синтетические «оверлеи» цен, отслеживая отклонение основной бумаги от связанной пары относительно заданного порога.
  • В зависимости от знака корреляции открывает комбинированные блоки сделок: покупка/продажа, покупка/покупка, продажа/покупка или продажа/продажа.
  • Закрывает весь блок при достижении совокупного тейк-профита в пунктах либо в валюте портфеля.

Принцип работы

  1. Подписка на завершённые свечи для каждого инструмента и сохранение последних значений High/Low/Close.
  2. Подписка на Level1 каждого инструмента для контроля спреда перед отправкой хеджа.
  3. Один раз в сутки (по умолчанию в 01:00 серверного времени) пересчёт доступных пар:
    • Остаются только пары, где модуль корреляции выше порога CorrelationThreshold.
    • Рассчитывается отношение ATR для масштабирования объёма основной ноги.
  4. На каждой закрытой свече оценивается величина отклонения:
    • При положительной корреляции: «покупка основной / продажа вспомогательной» при отклонении ниже -OverlayThreshold и «продажа основной / покупка вспомогательной» при отклонении выше +OverlayThreshold.
    • При отрицательной корреляции: «покупка обеих» ниже отрицательного порога и «продажа обеих» выше положительного порога.
  5. Для открытых блоков отслеживается общий результат и при достижении условий тейк-профита выполняется одновременное закрытие.

Параметры

Параметр Описание Значение по умолчанию
Universe Набор объектов Security, доступных для поиска пар. Минимум два инструмента. пусто
CandleType Тип свечей, используемый для расчётов. таймфрейм 1 минута
RangeLength Количество баров для построения ценовых диапазонов. 400
CorrelationLookback Число баров для оценки корреляции Пирсона. 500
AtrLookback Число баров для расчёта отношения ATR. 200
CorrelationThreshold Минимальный модуль корреляции, при котором пара включается в торговлю (0–1). 0.90
OverlayThreshold Порог отклонения в пунктах (используется шаг цены основного инструмента). 100
TakeProfitByPoints / TakeProfitPoints Включение и значение тейк-профита по пунктам. true / 10
TakeProfitByCurrency / TakeProfitCurrency Включение и значение тейк-профита по валюте счёта. false / 10
MaxOpenPairs Максимальное количество одновременных хедж-блоков. 10
BaseVolume Объём вспомогательной ноги; объём основной ноги = BaseVolume * ATR ratio. 1
RecalculationHour Час суток для пересчёта статистики. 1
MaxSpread Максимальный допустимый спред по каждой ноге (в пунктах). 10

Требования к данным

  • Исторические и потоковые свечи указанного типа для всех инструментов Universe.
  • Поток Level1-сообщений по каждому инструменту для контроля спреда.
  • Актуальные данные портфеля, необходимые для регистрации заявок.

Особенности использования

  • Стратегия не формирует список инструментов автоматически: необходимо задать Universe перед запуском.
  • Для воспроизведения логики MT4 держите BaseVolume равным объёму «второй» ноги; «первая» нога масштабируется по отношению ATR.
  • При отсутствии данных о спреде новые входы блокируются до получения первого снимка стакана.
  • Расчёт совокупной прибыли выполняется по текущему отклонению цены и шагу цены/стоимости шага каждого инструмента.

Отличия от оригинального советника

  • Используются подписки StockSharp (SubscribeCandles, SubscribeLevel1) вместо таймера с циклическим опросом.
  • Тейк-профит вычисляется по шагу цены, комиссии и свопы не учитываются напрямую.
  • Необходимость явного задания торговой вселенной делает стратегию переносимой на любые инструменты StockSharp.
  • Заявки отправляются как рыночные приказы StockSharp с комментариями, идентифицирующими хедж-блок.
using System;
using System.Linq;
using System.Collections.Generic;

using Ecng.Common;
using Ecng.Collections;
using Ecng.Serialization;

using StockSharp.Algo.Indicators;
using StockSharp.Algo.Strategies;
using StockSharp.BusinessEntities;
using StockSharp.Messages;

using StockSharp.Algo;

namespace StockSharp.Samples.Strategies;

/// <summary>
/// Multicurrency overlay hedge strategy converted from MQL.
/// Scans a universe of forex symbols, pairs positively/negatively correlated instruments and opens hedged blocks when the overlay threshold is breached.
/// </summary>
public class MulticurrencyOverlayHedgeStrategy : Strategy
{
	private readonly StrategyParam<IEnumerable<Security>> _universe;
	private readonly StrategyParam<DataType> _candleType;
	private readonly StrategyParam<int> _rangeLength;
	private readonly StrategyParam<int> _correlationLookback;
	private readonly StrategyParam<int> _atrLookback;
	private readonly StrategyParam<decimal> _correlationThreshold;
	private readonly StrategyParam<decimal> _overlayThreshold;
	private readonly StrategyParam<bool> _takeProfitByPoints;
	private readonly StrategyParam<decimal> _takeProfitPoints;
	private readonly StrategyParam<bool> _takeProfitByCurrency;
	private readonly StrategyParam<decimal> _takeProfitCurrency;
	private readonly StrategyParam<int> _maxOpenPairs;
	private readonly StrategyParam<decimal> _baseVolume;
	private readonly StrategyParam<int> _recalcHour;
	private readonly StrategyParam<decimal> _maxSpread;

	private readonly Dictionary<Security, SecurityContext> _contexts = new();
	private readonly Dictionary<HedgePairKey, HedgeState> _pairs = new();
	private readonly Dictionary<Security, List<HedgePairKey>> _pairsBySecurity = new();
	private readonly List<Security> _universeList = new();

	private DateTime _lastRecalcDay = DateTime.MinValue;

	/// <summary>
	/// Securities used for correlation scan.
	/// </summary>
	public IEnumerable<Security> Universe
	{
		get => _universe.Value;
		set => _universe.Value = value;
	}

	/// <summary>
	/// Candle type used for all calculations.
	/// </summary>
	public DataType CandleType
	{
		get => _candleType.Value;
		set => _candleType.Value = value;
	}

	/// <summary>
	/// Lookback window used to compute price ranges.
	/// </summary>
	public int RangeLength
	{
		get => _rangeLength.Value;
		set => _rangeLength.Value = value;
	}

	/// <summary>
	/// Number of bars used to measure correlation.
	/// </summary>
	public int CorrelationLookback
	{
		get => _correlationLookback.Value;
		set => _correlationLookback.Value = value;
	}

	/// <summary>
	/// Number of bars used to compute ATR ratio.
	/// </summary>
	public int AtrLookback
	{
		get => _atrLookback.Value;
		set => _atrLookback.Value = value;
	}

	/// <summary>
	/// Minimum absolute correlation required to create a pair.
	/// </summary>
	public decimal CorrelationThreshold
	{
		get => _correlationThreshold.Value;
		set => _correlationThreshold.Value = value;
	}

	/// <summary>
	/// Overlay threshold in points for triggering a hedge.
	/// </summary>
	public decimal OverlayThreshold
	{
		get => _overlayThreshold.Value;
		set => _overlayThreshold.Value = value;
	}

	/// <summary>
	/// Enables point based mutual take profit.
	/// </summary>
	public bool TakeProfitByPoints
	{
		get => _takeProfitByPoints.Value;
		set => _takeProfitByPoints.Value = value;
	}

	/// <summary>
	/// Target points required to close the hedge block.
	/// </summary>
	public decimal TakeProfitPoints
	{
		get => _takeProfitPoints.Value;
		set => _takeProfitPoints.Value = value;
	}

	/// <summary>
	/// Enables currency based mutual take profit.
	/// </summary>
	public bool TakeProfitByCurrency
	{
		get => _takeProfitByCurrency.Value;
		set => _takeProfitByCurrency.Value = value;
	}

	/// <summary>
	/// Currency profit threshold for closing the hedge block.
	/// </summary>
	public decimal TakeProfitCurrency
	{
		get => _takeProfitCurrency.Value;
		set => _takeProfitCurrency.Value = value;
	}

	/// <summary>
	/// Maximum number of simultaneously open hedge pairs.
	/// </summary>
	public int MaxOpenPairs
	{
		get => _maxOpenPairs.Value;
		set => _maxOpenPairs.Value = value;
	}

	/// <summary>
	/// Base volume used for the secondary leg.
	/// </summary>
	public decimal BaseVolume
	{
		get => _baseVolume.Value;
		set => _baseVolume.Value = value;
	}

	/// <summary>
	/// Hour of the day when correlations are recalculated.
	/// </summary>
	public int RecalculationHour
	{
		get => _recalcHour.Value;
		set => _recalcHour.Value = value;
	}

	/// <summary>
	/// Maximum allowed spread in points for each leg.
	/// </summary>
	public decimal MaxSpread
	{
		get => _maxSpread.Value;
		set => _maxSpread.Value = value;
	}

	/// <summary>
	/// Initializes a new instance of <see cref="MulticurrencyOverlayHedgeStrategy"/>.
	/// </summary>
	public MulticurrencyOverlayHedgeStrategy()
	{
		_universe = Param<IEnumerable<Security>>(nameof(Universe), Array.Empty<Security>())
			.SetDisplay("Universe", "Collection of forex symbols", "General");

		_candleType = Param(nameof(CandleType), TimeSpan.FromMinutes(1).TimeFrame())
			.SetDisplay("Candle Type", "Time frame used for analysis", "General");

		_rangeLength = Param(nameof(RangeLength), 400)
			.SetGreaterThanZero()
			.SetDisplay("Range Length", "Bars used to build price envelopes", "Parameters");

		_correlationLookback = Param(nameof(CorrelationLookback), 500)
			.SetGreaterThanZero()
			.SetDisplay("Correlation Lookback", "Bars used for Pearson correlation", "Parameters");

		_atrLookback = Param(nameof(AtrLookback), 200)
			.SetGreaterThanZero()
			.SetDisplay("ATR Lookback", "Bars used to compute ATR ratio", "Parameters");

		_correlationThreshold = Param(nameof(CorrelationThreshold), 0.9m)
			.SetDisplay("Correlation Threshold", "Absolute correlation required for pairing", "Parameters");

		_overlayThreshold = Param(nameof(OverlayThreshold), 100m)
			.SetGreaterThanZero()
			.SetDisplay("Overlay Threshold", "Distance in points to trigger hedging", "Trading");

		_takeProfitByPoints = Param(nameof(TakeProfitByPoints), true)
			.SetDisplay("TP by Points", "Enable point based take profit", "Risk");

		_takeProfitPoints = Param(nameof(TakeProfitPoints), 10m)
			.SetGreaterThanZero()
			.SetDisplay("Points Target", "Mutual take profit in points", "Risk");

		_takeProfitByCurrency = Param(nameof(TakeProfitByCurrency), false)
			.SetDisplay("TP by Currency", "Enable currency based take profit", "Risk");

		_takeProfitCurrency = Param(nameof(TakeProfitCurrency), 10m)
			.SetGreaterThanZero()
			.SetDisplay("Currency Target", "Mutual take profit in account currency", "Risk");

		_maxOpenPairs = Param(nameof(MaxOpenPairs), 10)
			.SetGreaterThanZero()
			.SetDisplay("Max Pairs", "Maximum simultaneously open hedges", "Risk");

		_baseVolume = Param(nameof(BaseVolume), 1m)
			.SetGreaterThanZero()
			.SetDisplay("Base Volume", "Secondary leg volume in lots", "Trading");

		_recalcHour = Param(nameof(RecalculationHour), 1)
			.SetDisplay("Recalc Hour", "Hour to rebuild pair statistics", "Trading");

		_maxSpread = Param(nameof(MaxSpread), 10m)
			.SetGreaterThanZero()
			.SetDisplay("Max Spread", "Max allowed spread in points", "Trading");
	}

	/// <inheritdoc />
	public override IEnumerable<(Security sec, DataType dt)> GetWorkingSecurities()
	{
		var universe = Universe;
		if (universe == null)
			yield break;

		foreach (var security in universe)
		{
			if (security == null)
				continue;

			yield return (security, CandleType);
		}
	}

	/// <inheritdoc />
	protected override void OnReseted()
	{
		base.OnReseted();

		_contexts.Clear();
		_pairs.Clear();
		_pairsBySecurity.Clear();
		_universeList.Clear();
		_lastRecalcDay = DateTime.MinValue;
	}

	/// <inheritdoc />
	protected override void OnStarted2(DateTime time)
	{
		base.OnStarted2(time);

		var universe = Universe;
		if (universe == null)
			throw new InvalidOperationException("Universe must be configured before starting the strategy.");

		_universeList.Clear();
		foreach (var security in universe)
		{
			if (security == null)
				continue;

			if (!_universeList.Contains(security))
				_universeList.Add(security);
		}

		if (_universeList.Count < 2)
			throw new InvalidOperationException("Universe must contain at least two securities.");

		foreach (var security in _universeList)
		{
			var correlationCapacity = Math.Max(2, CorrelationLookback);
			var context = new SecurityContext(security, correlationCapacity, RangeLength, AtrLookback);

			_contexts[security] = context;
			_pairsBySecurity[security] = new List<HedgePairKey>();

			// Subscribe to finished candles for this security.
			SubscribeCandles(CandleType, true, security)
				.Bind(candle => ProcessCandle(candle, security))
				.Start();

			// Track best bid/ask for spread filtering.
			SubscribeLevel1(security)
				.Bind(message => context.UpdateLevel1(message))
				.Start();
		}

		StartProtection(null, null);
	}

	private void ProcessCandle(ICandleMessage candle, Security security)
	{
		if (candle.State != CandleStates.Finished)
			return;

		var context = _contexts[security];
		context.Update(candle);

		if (ShouldRecalculate(candle))
			RecalculatePairs();

		ManageOpenHedges();

		if (_pairsBySecurity.TryGetValue(security, out var pairs))
		{
			for (var i = 0; i < pairs.Count; i++)
			{
				TryOpenHedge(pairs[i]);
			}
		}
	}

	private bool ShouldRecalculate(ICandleMessage candle)
	{
		var day = candle.OpenTime.Date;
		if (day == _lastRecalcDay)
			return false;

		if (candle.OpenTime.Hour < RecalculationHour)
			return false;

		_lastRecalcDay = day;
		return true;
	}

	private void RecalculatePairs()
	{
		foreach (var list in _pairsBySecurity.Values)
			list.Clear();

		var count = _universeList.Count;
		for (var i = 0; i < count; i++)
		{
			var first = _universeList[i];
			var firstContext = _contexts[first];
			if (!firstContext.HasCorrelationData(CorrelationLookback))
				continue;

			for (var j = i + 1; j < count; j++)
			{
				var second = _universeList[j];
				var secondContext = _contexts[second];
				if (!secondContext.HasCorrelationData(CorrelationLookback))
					continue;

				var correlation = CalculateCorrelation(firstContext, secondContext);
				var absCorrelation = Math.Abs(correlation);
				if (absCorrelation < CorrelationThreshold)
					continue;

				var atrRatio = CalculateAtrRatio(firstContext, secondContext);
				if (atrRatio <= 0m)
					continue;

				var key = new HedgePairKey(first, second);
				if (!_pairs.TryGetValue(key, out var state))
				{
					state = new HedgeState(key);
					_pairs[key] = state;
				}

				state.IsPositive = correlation >= 0m;
				state.AtrRatio = atrRatio;

				_pairsBySecurity[first].Add(key);
				_pairsBySecurity[second].Add(key);
			}
		}

		var toRemove = new List<HedgePairKey>();
		foreach (var pair in _pairs)
		{
			var key = pair.Key;
			var state = pair.Value;
			if (state.IsOpen)
				continue;

			if (!_pairsBySecurity.TryGetValue(key.First, out var list) || !list.Contains(key))
				toRemove.Add(key);
		}

		for (var i = 0; i < toRemove.Count; i++)
			_pairs.Remove(toRemove[i]);
	}

	private void ManageOpenHedges()
	{
		foreach (var pair in _pairs)
		{
			var state = pair.Value;
			if (!state.IsOpen)
				continue;

			var points = CalculatePoints(state);
			if (TakeProfitByPoints && points >= TakeProfitPoints)
			{
				CloseHedge(state, "TP_POINTS");
				continue;
			}

			var currency = CalculateCurrency(state);
			if (TakeProfitByCurrency && currency >= TakeProfitCurrency)
				CloseHedge(state, "TP_CURRENCY");
		}
	}

	private void TryOpenHedge(HedgePairKey key)
	{
		if (!_pairs.TryGetValue(key, out var state))
			return;

		if (state.IsOpen)
			return;

		var firstContext = _contexts[key.First];
		var secondContext = _contexts[key.Second];

		if (!firstContext.HasRangeData(RangeLength) || !secondContext.HasRangeData(RangeLength))
			return;

		if (!IsSecurityAvailable(key.First) || !IsSecurityAvailable(key.Second))
			return;

		if (MaxOpenPairs > 0 && GetOpenPairsCount() >= MaxOpenPairs)
			return;

		if (!IsSpreadWithinLimit(firstContext) || !IsSpreadWithinLimit(secondContext))
			return;

		var action = DetermineAction(state, firstContext, secondContext);
		if (action == HedgeActions.None)
			return;

		var baseVolume = BaseVolume;
		if (baseVolume <= 0m)
			return;

		var scaledVolume = baseVolume * state.AtrRatio;
		if (scaledVolume <= 0m)
			return;

		var directions = GetDirections(action);
		var targetFirst = directions.dirFirst * scaledVolume;
		var targetSecond = directions.dirSecond * baseVolume;

		TradeToTarget(key.First, targetFirst, state.Tag);
		TradeToTarget(key.Second, targetSecond, state.Tag);

		state.Dir1 = directions.dirFirst;
		state.Dir2 = directions.dirSecond;
		state.Volume1 = scaledVolume;
		state.Volume2 = baseVolume;
		state.Entry1 = firstContext.LastClose;
		state.Entry2 = secondContext.LastClose;
		state.IsOpen = true;
	}

	private bool IsSecurityAvailable(Security security)
	{
		foreach (var pair in _pairs)
		{
			var state = pair.Value;
			if (!state.IsOpen)
				continue;

			if (pair.Key.First == security || pair.Key.Second == security)
				return false;
		}

		return true;
	}

	private int GetOpenPairsCount()
	{
		var count = 0;
		foreach (var pair in _pairs)
		{
			if (pair.Value.IsOpen)
				count++;
		}
		return count;
	}

	private bool IsSpreadWithinLimit(SecurityContext context)
	{
		if (MaxSpread <= 0m)
			return true;

		var spread = context.GetSpreadPoints();
		if (spread == decimal.MaxValue)
			return true;

		return spread <= MaxSpread;
	}

	private HedgeActions DetermineAction(HedgeState state, SecurityContext first, SecurityContext second)
	{
		var highMain = first.GetHigh(RangeLength);
		var lowMain = first.GetLow(RangeLength);
		if (highMain <= lowMain)
			return HedgeActions.None;

		decimal subHigh;
		decimal subLow;
		if (state.IsPositive)
		{
			subHigh = second.GetHigh(RangeLength);
			subLow = second.GetLow(RangeLength);
		}
		else
		{
			subHigh = second.GetLow(RangeLength);
			subLow = second.GetHigh(RangeLength);
		}

		if (subHigh <= subLow)
			return HedgeActions.None;

		var mainCenter = (highMain + lowMain) / 2m;
		var subCenter = (subHigh + subLow) / 2m;
		var denominator = subHigh - subLow;
		if (denominator == 0m)
			return HedgeActions.None;

		var pipsRatio = (highMain - lowMain) / denominator;
		if (pipsRatio == 0m)
			return HedgeActions.None;

		var subCloseOffset = second.LastClose - subCenter;
		var syntheticClose = mainCenter + subCloseOffset * pipsRatio;
		var step = first.Security.PriceStep ?? 0m;
		if (step <= 0m)
			step = 1m;

		var hedgeRange = (first.LastClose - syntheticClose) / step;
		if (hedgeRange < -OverlayThreshold)
			return state.IsPositive ? HedgeActions.BuyMainSellSub : HedgeActions.BuyBoth;

		if (hedgeRange > OverlayThreshold)
			return state.IsPositive ? HedgeActions.SellMainBuySub : HedgeActions.SellBoth;

		return HedgeActions.None;
	}

	private (int dirFirst, int dirSecond) GetDirections(HedgeActions action)
	{
		return action switch
		{
			HedgeActions.BuyMainSellSub => (1, -1),
			HedgeActions.SellMainBuySub => (-1, 1),
			HedgeActions.BuyBoth => (1, 1),
			HedgeActions.SellBoth => (-1, -1),
			_ => (0, 0)
		};
	}

	private void TradeToTarget(Security security, decimal targetVolume, string tag)
	{
		if (Portfolio == null)
			return;

		var current = GetPositionValue(security, Portfolio) ?? 0m;
		var diff = targetVolume - current;
		if (Math.Abs(diff) < 1e-6m)
			return;

		var order = new Order
		{
			Security = security,
			Portfolio = Portfolio,
			Volume = Math.Abs(diff),
			Side = diff > 0m ? Sides.Buy : Sides.Sell,
			Type = OrderTypes.Market,
			Comment = tag
		};

		RegisterOrder(order);
	}

	private void CloseHedge(HedgeState state, string reason)
	{
		TradeToTarget(state.First, 0m, reason);
		TradeToTarget(state.Second, 0m, reason);

		state.IsOpen = false;
		state.Dir1 = 0;
		state.Dir2 = 0;
		state.Volume1 = 0m;
		state.Volume2 = 0m;
		state.Entry1 = 0m;
		state.Entry2 = 0m;
	}

	private decimal CalculatePoints(HedgeState state)
	{
		var first = _contexts[state.First];
		var second = _contexts[state.Second];

		var stepFirst = first.Security.PriceStep ?? 1m;
		var stepSecond = second.Security.PriceStep ?? 1m;
		if (stepFirst == 0m)
			stepFirst = 1m;
		if (stepSecond == 0m)
			stepSecond = 1m;

		var moveFirst = state.Dir1 * (first.LastClose - state.Entry1) / stepFirst * state.Volume1;
		var moveSecond = state.Dir2 * (second.LastClose - state.Entry2) / stepSecond * state.Volume2;
		return moveFirst + moveSecond;
	}

	private decimal CalculateCurrency(HedgeState state)
	{
		var first = _contexts[state.First];
		var second = _contexts[state.Second];

		var stepFirst = first.Security.PriceStep ?? 1m;
		var stepSecond = second.Security.PriceStep ?? 1m;
		if (stepFirst == 0m)
			stepFirst = 1m;
		if (stepSecond == 0m)
			stepSecond = 1m;

		var priceStepFirst = this.GetSecurityValue<decimal?>(first.Security, Level1Fields.StepPrice) ?? stepFirst;
		var priceStepSecond = this.GetSecurityValue<decimal?>(second.Security, Level1Fields.StepPrice) ?? stepSecond;

		var pnlFirst = state.Dir1 * (first.LastClose - state.Entry1) / stepFirst * priceStepFirst * state.Volume1;
		var pnlSecond = state.Dir2 * (second.LastClose - state.Entry2) / stepSecond * priceStepSecond * state.Volume2;
		return pnlFirst + pnlSecond;
	}

	private decimal CalculateCorrelation(SecurityContext first, SecurityContext second)
	{
		var lookback = CorrelationLookback;
		var available = Math.Min(first.CloseCount, second.CloseCount);
		if (lookback <= 0 || lookback > available)
			lookback = available;

		if (lookback < 2)
			return 0m;

		decimal sumX = 0m;
		decimal sumY = 0m;
		decimal sumXY = 0m;
		decimal sumX2 = 0m;
		decimal sumY2 = 0m;

		using var enumX = first.GetRecentCloses(lookback).GetEnumerator();
		using var enumY = second.GetRecentCloses(lookback).GetEnumerator();
		while (enumX.MoveNext() && enumY.MoveNext())
		{
			var x = enumX.Current;
			var y = enumY.Current;
			sumX += x;
			sumY += y;
			sumXY += x * y;
			sumX2 += x * x;
			sumY2 += y * y;
		}

		var numerator = lookback * sumXY - sumX * sumY;
		var denomPart1 = lookback * sumX2 - sumX * sumX;
		var denomPart2 = lookback * sumY2 - sumY * sumY;
		if (denomPart1 <= 0m || denomPart2 <= 0m)
			return 0m;

		var denominator = (decimal)Math.Sqrt((double)(denomPart1 * denomPart2));
		if (denominator == 0m)
			return 0m;

		return numerator / denominator;
	}

	private decimal CalculateAtrRatio(SecurityContext first, SecurityContext second)
	{
		var lookback = AtrLookback;
		var available = Math.Min(first.TrueRangeCount, second.TrueRangeCount);
		if (lookback <= 0 || lookback > available)
			lookback = available;

		if (lookback <= 0)
			return 0m;

		var atrFirst = first.GetAverageTrueRange(lookback);
		var atrSecond = second.GetAverageTrueRange(lookback);
		if (atrFirst <= 0m || atrSecond <= 0m)
			return 0m;

		return atrSecond / atrFirst;
	}

	private enum HedgeActions
	{
		None,
		BuyMainSellSub,
		SellMainBuySub,
		BuyBoth,
		SellBoth
	}

	private sealed class HedgeState
	{
		public HedgeState(HedgePairKey key)
		{
			Key = key;
			Tag = $"HEDGE_{key.First?.Id}_{key.Second?.Id}";
		}

		public HedgePairKey Key { get; }
		public Security First => Key.First;
		public Security Second => Key.Second;
		public bool IsPositive { get; set; }
		public decimal AtrRatio { get; set; }
		public bool IsOpen { get; set; }
		public int Dir1 { get; set; }
		public int Dir2 { get; set; }
		public decimal Volume1 { get; set; }
		public decimal Volume2 { get; set; }
		public decimal Entry1 { get; set; }
		public decimal Entry2 { get; set; }
		public string Tag { get; }
	}

	private readonly struct HedgePairKey : IEquatable<HedgePairKey>
	{
		public HedgePairKey(Security first, Security second)
		{
			First = first ?? throw new ArgumentNullException(nameof(first));
			Second = second ?? throw new ArgumentNullException(nameof(second));
		}

		public Security First { get; }
		public Security Second { get; }

		public bool Equals(HedgePairKey other)
		{
			return First == other.First && Second == other.Second;
		}

		public override bool Equals(object obj)
		{
			return obj is HedgePairKey other && Equals(other);
		}

		public override int GetHashCode()
		{
			return HashCode.Combine(First, Second);
		}
	}

	private sealed class SecurityContext
	{
		private readonly RollingBuffer _closes;
		private readonly RollingBuffer _highs;
		private readonly RollingBuffer _lows;
		private readonly RollingBuffer _trueRanges;
		private decimal _previousClose;
		private bool _hasPreviousClose;

		public SecurityContext(Security security, int correlationCapacity, int rangeCapacity, int atrCapacity)
		{
			Security = security ?? throw new ArgumentNullException(nameof(security));
			_closes = new RollingBuffer(Math.Max(2, correlationCapacity));
			_highs = new RollingBuffer(Math.Max(1, rangeCapacity));
			_lows = new RollingBuffer(Math.Max(1, rangeCapacity));
			_trueRanges = new RollingBuffer(Math.Max(1, atrCapacity));
		}

		public Security Security { get; }
		public decimal LastClose { get; private set; }
		public decimal? BestBid { get; private set; }
		public decimal? BestAsk { get; private set; }
		public int CloseCount => _closes.Count;
		public int TrueRangeCount => _trueRanges.Count;

		public void Update(ICandleMessage candle)
		{
			_closes.Add(candle.ClosePrice);
			_highs.Add(candle.HighPrice);
			_lows.Add(candle.LowPrice);

			decimal trueRange;
			if (_hasPreviousClose)
			{
				var range = candle.HighPrice - candle.LowPrice;
				var highDiff = Math.Abs(candle.HighPrice - _previousClose);
				var lowDiff = Math.Abs(candle.LowPrice - _previousClose);
				trueRange = Math.Max(range, Math.Max(highDiff, lowDiff));
			}
			else
			{
				trueRange = candle.HighPrice - candle.LowPrice;
				_hasPreviousClose = true;
			}

			_trueRanges.Add(trueRange);
			_previousClose = candle.ClosePrice;
			LastClose = candle.ClosePrice;
		}

		public void UpdateLevel1(Level1ChangeMessage message)
		{
			BestBid = message.TryGetDecimal(Level1Fields.BestBidPrice) ?? BestBid;
			BestAsk = message.TryGetDecimal(Level1Fields.BestAskPrice) ?? BestAsk;
		}

		public bool HasCorrelationData(int required)
		{
			if (required <= 0)
				return _closes.Count >= 2;

			return _closes.Count >= required;
		}

		public bool HasRangeData(int required)
		{
			return _highs.Count >= required && _lows.Count >= required;
		}

		public IEnumerable<decimal> GetRecentCloses(int count) => _closes.EnumerateRecent(count);
		public decimal GetHigh(int count) => _highs.Max(count);
		public decimal GetLow(int count) => _lows.Min(count);
		public decimal GetAverageTrueRange(int count) => _trueRanges.Average(count);

		public decimal GetSpreadPoints()
		{
			var step = Security.PriceStep ?? 0m;
			if (BestBid is not decimal bid || BestAsk is not decimal ask || step <= 0m)
				return decimal.MaxValue;

			return (ask - bid) / step;
		}
	}

	private sealed class RollingBuffer
	{
		private readonly decimal[] _buffer;
		private int _start;
		private int _count;

		public RollingBuffer(int capacity)
		{
			_buffer = new decimal[Math.Max(1, capacity)];
			_start = 0;
			_count = 0;
		}

		public int Count => _count;

		public void Add(decimal value)
		{
			if (_count < _buffer.Length)
			{
				var index = (_start + _count) % _buffer.Length;
				_buffer[index] = value;
				_count++;
			}
			else
			{
				_buffer[_start] = value;
				_start = (_start + 1) % _buffer.Length;
			}
		}

		public IEnumerable<decimal> EnumerateRecent(int count)
		{
			if (count > _count)
				count = _count;

			for (var i = 0; i < count; i++)
			{
				var index = (_start + _count - count + i) % _buffer.Length;
				yield return _buffer[index];
			}
		}

		public decimal Max(int count)
		{
			if (_count == 0)
				return 0m;

			if (count > _count)
				count = _count;

			var max = decimal.MinValue;
			for (var i = 0; i < count; i++)
			{
				var index = (_start + _count - count + i) % _buffer.Length;
				var value = _buffer[index];
				if (value > max)
					max = value;
			}

			return max;
		}

		public decimal Min(int count)
		{
			if (_count == 0)
				return 0m;

			if (count > _count)
				count = _count;

			var min = decimal.MaxValue;
			for (var i = 0; i < count; i++)
			{
				var index = (_start + _count - count + i) % _buffer.Length;
				var value = _buffer[index];
				if (value < min)
					min = value;
			}

			return min;
		}

		public decimal Average(int count)
		{
			if (_count == 0)
				return 0m;

			if (count > _count || count <= 0)
				count = _count;

			decimal sum = 0m;
			for (var i = 0; i < count; i++)
			{
				var index = (_start + _count - count + i) % _buffer.Length;
				sum += _buffer[index];
			}

			return sum / count;
		}
	}
}