IRenderContext2D

StockSharp.Xaml.Charting.Rendering.Common

Defines the interface to a 2D RenderContext, allowing drawing, blitting and creation of pens and brushes on the RenderSurfaceBase

実装: IDisposable

プロパティ

Layers : RenderOperationLayers

Gets a collection of RenderOperationLayers, which allow rendering operations to be posted to a layered queue for later execution in order (and correct Z-ordering).

ViewportSize : Size

Gets the current size of the viewport.

メソッド

BeginLine(IPen2D, double, double) : IPathDrawingContext

Begins a Polyline segment, returning the IPathDrawingContext. This is the fastest way to draw lines and simply a proxy to Point}) method.

pen
The pen for the line segment
startX
The start X coordinate (pixel coord)
startY
The start Y coordinate (pixel coord)

戻り値: The IPathDrawingContext to continue the line

BeginPolygon(IBrush2D, double, double, double) : IPathDrawingContext

Begins a filled Polygon segment, returning the IPathDrawingContext. This is the fastest way to draw polygon and simply a proxy to Double) method.

brush
The brush for the polygon fill
startX
The start X coordinate (pixel coord)
startY
The start Y coordinate (pixel coord)
gradientRotationAngle
The angle which the brush is rotated by

戻り値: The IPathDrawingContext to continue the polygon

Clear()

Clears the IRenderSurface2D

CreateBrush(Color, double, bool?) : IBrush2D

Creates a IBrush2D valid for the current render pass. Use this to draw rectangles, polygons and shaded areas

color
The color of the brush, supports transparency
opacity
The opacity of the brush
alphaBlend
If true, use alphablending when shading. If null, auto-detect

戻り値: The IBrush2D instance

CreateBrush(Brush, double, TextureMappingMode) : IBrush2D

Creates a IBrush2D from WPF Brush valid for the current render pass. Use this to draw rectangles, polygons and shaded areas

brush
The WPF Brush to use as a source, e.g. this can be a , or it can be a . Note that solid colors support transparency and are faster than gradient brushes
opacity
The opacity of the brush
textureMappingMode
Defines a TextureMappingMode, e.g. brushes share a texture per viewport or a new texture per primitive drawn

戻り値: The IBrush2D instance

CreatePen(Color, bool, float, double, double[], PenLineCap) : IPen2D

Creates a IPen2D valid for the current render pass. Use this to draw outlines, quads and lines

color
The color of the pen, supports transparency
antiAliasing
If true, use antialiasing
strokeThickness
The strokethickness, default=1.0
opacity
The opecity of the pen
strokeDashArray
strokeEndLineCap

戻り値: The IPen2D instance

CreateSprite(FrameworkElement) : ISprite2D

Creates a Sprite from FrameworkElement by rendering to bitmap. This may be used in the Point) method to draw to the screen repeatedly

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DigitMaxSize(float, string, FontWeight) : Size

max digit size in pixels

DisposeResourceAfterDraw(IDisposable)

Call this method, passing in IDisposable instance to dispose after the render pass completes. Called internally by Ultrachart to lazy-dispose of Direct2D and Direct3D brushes and textures

disposable
DrawEllipse(IPen2D, IBrush2D, Point, double, double)

Draws an Ellipse on the IRenderSurface2D using the specified outline IPen2DPen and fill IBrush2DBrush

strokePen
The stroke pen
fillBrush
The fill brush
center
The center of the ellipse in pixels
width
The width of the ellipse in pixels
height
The height of the ellipse in pixels
DrawEllipses(IPen2D, IBrush2D, IEnumerable<Point>, double, double)

Draws 0..N Ellipses at the points passed in with the same width, height, pen and brush

strokePen
fillBrush
centres
The points to draw ellipses at
width
The common width for all ellipses
height
The common height for all ellipses
DrawLine(IPen2D, Point, Point)

Draws a single line on the IRenderSurface2D using the specified IPen2D. Note for a faster implementation in some rasterizers, use DrawLines passing in an IEnumerable

pen
The pen
pt1
The start of the line in pixels
pt2
The end of the line in pixels
DrawLines(IPen2D, IEnumerable<Point>)

Draws a multi-point line on the IRenderSurface2D using the specified IPen2D

pen
The pen
points
The points

戻り値: The last point in the polyline drawn

DrawPixelsVertically(int, int, int, IList<int>, double, bool)

Draws vertical scan line for heatmap from bottom to top, from yStart to yEnd

x
Screen X coordinate where to draw pixels
yStartBottom
Screen Y coordinate of vertical scan line's bottom. Can be located outdide of visible area, in this case not all pixels in list are rendered
yEndTop
Screen Y coordinate of vertical scan line's top. Can be located outdide of visible area, in this case not all pixels in list are rendered
pixelColorsArgb
The list of pixel colors to draw
opacity
The Opacity of the line from 0.0 to 1.0
yAxisIsFlipped
if set to true then y axis is flipped.
DrawQuad(IPen2D, Point, Point)

Draws a Quad on the IRenderSurface2D using the specified IPen2D

pen
The Pen
pt1
Left-top point in the quad
pt2
Bottom-right point in the quad
DrawSprite(ISprite2D, Rect, Point)

Blits the source image onto the IRenderSurface2D

srcSprite
The source sprite to render
srcRect
The source rectangle
destPoint
The destination point, which will be the top-left coordinate of the sprite after blitting
DrawSprites(ISprite2D, IEnumerable<Rect>)

Batch draw of the source sprite onto the IRenderSurface2D

sprite2D
The sprite to render
dstRects
The destination rectangles to draw sprites at
DrawSprites(ISprite2D, Rect, IEnumerable<Point>)

Batch draw of the source sprite onto the IRenderSurface2D

sprite2D
The sprite to render
srcRect
The source rectangle
points
The points to draw sprites at
DrawText(string, Rect, AlignmentX, AlignmentY, Color, float, string, FontWeight)

Draws text if it does not go outside

DrawText(string, Point, AlignmentX, AlignmentY, Color, float, string, FontWeight)

Draws text relative to base point

FillArea(IBrush2D, IEnumerable<Tuple<Point, Point>>, bool, double)

Fills an area defined the the Points and Heights, e.g. as in a mountain chart, using the specifie IBrush2D

brush
The brush
lines
isVerticalChart
Value, indicates whether chart is vertical
gradientRotationAngle
The angle which the brush is rotated by
FillPolygon(IBrush2D, IEnumerable<Point>)

Fills a polygon on the IRenderSurface2D using the specifie IBrush2D

brush
The brush
points
The list of points defining the closed polygon, where X,Y coordinates in clockwise direction
FillRectangle(IBrush2D, Point, Point, double)

Fills a rectangle on the IRenderSurface2D using the specified IBrush2D

brush
The brush
pt2
The top-left point of the rectangle
pt1
The bottom-right point of the rectangle
gradientRotationAngle
The angle which the brush is rotated by, default is zero
SetPrimitvesCachingEnabled(bool)

enables/disables primitves chaching optimization ( Direct3D renderer only )

TextDrawDimensions(string, float, Color, float, float, string, FontWeight)

Calculate space needed to draw text