Animation

Ecng.Drawing

An animation: its canvas, how many times it plays and its frames. The frames are decoded one at a time, as they are asked for, so that a long animation never has all its canvases in memory at once.

Propiedades

Frames
public IEnumerable<AnimationFrame> Frames { get; }
value = animation.Frames

The frames in order. Enumerating decodes them; each comes as a picture of its own that the caller may change.

Plays
public int Plays { get; }
value = animation.Plays

How many times the animation plays; 0 - endlessly.

Métodos

EnsureWithinBudget
public static void EnsureWithinBudget(int frames, long pixels)
Animation.EnsureWithinBudget(frames, pixels)

Refuses an animation that takes more work than the decoders do for one file.

frames
Number of frames.
pixels
Pixels to decode and composite, all frames together.
Select
public Animation Select(int width, int height, Func<RasterImage, RasterImage> change)
result = animation.Select(width, height, change)

The same animation with every frame replaced by what makes of it.

Campos

MaxFrames
public const int MaxFrames
value = Animation.MaxFrames

The most frames an animation may have to be decoded.

MaxPixels
public const long MaxPixels
value = Animation.MaxPixels

The most pixels an animation may take to decode, all frames together: every frame costs its canvas, whatever part of it the frame itself covers.